Refactor translation files

- Add prefixes to all message keys to provide context
- Use messages with attributes for some UI elements (dropdowns, dialogs, checkboxes, menus)
- Rename some class fields for consistency with translation keys
This commit is contained in:
Ivaylo Draganov
2022-11-10 13:46:51 +02:00
committed by Paul Chote
parent 46caa2d889
commit a0f17b15ec
89 changed files with 1095 additions and 1053 deletions

View File

@@ -21,8 +21,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
{
public class ActorSelectorLogic : CommonSelectorLogic
{
[TranslationReference]
const string Type = "type";
[TranslationReference("actorType")]
const string ActorTypeTooltip = "label-actor-type";
class ActorSelectorActor
{
@@ -115,8 +115,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
if (tooltip != null)
searchTerms.Add(tooltip.Name);
var type = modData.Translation.GetString(Type);
var tooltipText = (tooltip == null ? $"{type}: " : tooltip.Name + $"\n{type}: ") + a.Name;
var actorType = modData.Translation.GetString(ActorTypeTooltip, Translation.Arguments("actorType", a.Name));
var tooltipText = tooltip == null ? actorType : tooltip.Name + $"\n{actorType}";
allActorsTemp.Add(new ActorSelectorActor(a, editorData.Categories, searchTerms.ToArray(), tooltipText));
}