Refactor translation files

- Add prefixes to all message keys to provide context
- Use messages with attributes for some UI elements (dropdowns, dialogs, checkboxes, menus)
- Rename some class fields for consistency with translation keys
This commit is contained in:
Ivaylo Draganov
2022-11-10 13:46:51 +02:00
committed by Paul Chote
parent 46caa2d889
commit a0f17b15ec
89 changed files with 1095 additions and 1053 deletions

View File

@@ -23,19 +23,19 @@ namespace OpenRA.Mods.Common.Widgets.Logic
class GameInfoLogic : ChromeLogic
{
[TranslationReference]
const string Objectives = "objectives";
const string Objectives = "menu-game-info.objectives";
[TranslationReference]
const string Briefing = "briefing";
const string Briefing = "menu-game-info.briefing";
[TranslationReference]
const string Options = "options";
const string Options = "menu-game-info.options";
[TranslationReference]
const string Debug = "debug";
const string Debug = "menu-game-info.debug";
[TranslationReference]
const string Chat = "chat";
const string Chat = "menu-game-info.chat";
readonly World world;
readonly ModData modData;