Refactor translation files

- Add prefixes to all message keys to provide context
- Use messages with attributes for some UI elements (dropdowns, dialogs, checkboxes, menus)
- Rename some class fields for consistency with translation keys
This commit is contained in:
Ivaylo Draganov
2022-11-10 13:46:51 +02:00
committed by Paul Chote
parent 46caa2d889
commit a0f17b15ec
89 changed files with 1095 additions and 1053 deletions

View File

@@ -23,40 +23,40 @@ namespace OpenRA.Mods.Common.Widgets.Logic
class GameInfoStatsLogic : ChromeLogic
{
[TranslationReference]
const string Unmute = "unmute";
const string Unmute = "label-unmute-player";
[TranslationReference]
const string Mute = "mute";
const string Mute = "label-mute-player";
[TranslationReference]
const string Accomplished = "accomplished";
const string Accomplished = "label-mission-accomplished";
[TranslationReference]
const string Failed = "failed";
const string Failed = "label-mission-failed";
[TranslationReference]
const string InProgress = "in-progress";
const string InProgress = "label-mission-in-progress";
[TranslationReference("team")]
const string TeamNumber = "team-number";
const string TeamNumber = "label-team-name";
[TranslationReference]
const string NoTeam = "no-team";
const string NoTeam = "label-no-team";
[TranslationReference]
const string Spectators = "spectators";
const string Spectators = "label-spectators";
[TranslationReference]
const string Gone = "gone";
const string Gone = "label-client-state-disconnected";
[TranslationReference("player")]
const string KickTitle = "kick-title";
const string KickTitle = "dialog-kick.title";
[TranslationReference]
const string KickPrompt = "kick-prompt";
const string KickPrompt = "dialog-kick.prompt";
[TranslationReference]
const string KickAccept = "kick-accept";
const string KickAccept = "dialog-kick.confirm";
[ObjectCreator.UseCtor]
public GameInfoStatsLogic(Widget widget, ModData modData, World world, OrderManager orderManager, WorldRenderer worldRenderer, Action<bool> hideMenu)