Refactor translation files
- Add prefixes to all message keys to provide context - Use messages with attributes for some UI elements (dropdowns, dialogs, checkboxes, menus) - Rename some class fields for consistency with translation keys
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committed by
Paul Chote
parent
46caa2d889
commit
a0f17b15ec
@@ -22,100 +22,100 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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public class IngameMenuLogic : ChromeLogic
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{
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[TranslationReference]
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const string Leave = "leave";
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const string Leave = "menu-ingame.leave";
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[TranslationReference]
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const string AbortMission = "abort-mission";
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const string AbortMission = "menu-ingame.abort";
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[TranslationReference]
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const string LeaveMissionTitle = "leave-mission-title";
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const string LeaveMissionTitle = "dialog-leave-mission.title";
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[TranslationReference]
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const string LeaveMissionPrompt = "leave-mission-prompt";
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const string LeaveMissionPrompt = "dialog-leave-mission.prompt";
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[TranslationReference]
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const string LeaveMissionAccept = "leave-mission-accept";
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const string LeaveMissionAccept = "dialog-leave-mission.confirm";
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[TranslationReference]
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const string LeaveMissionCancel = "leave-mission-cancel";
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const string LeaveMissionCancel = "dialog-leave-mission.cancel";
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[TranslationReference]
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const string RestartButton = "restart-button";
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const string RestartButton = "menu-ingame.restart";
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[TranslationReference]
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const string RestartMissionTitle = "restart-mission-title";
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const string RestartMissionTitle = "dialog-restart-mission.title";
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[TranslationReference]
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const string RestartMissionPrompt = "restart-mission-prompt";
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const string RestartMissionPrompt = "dialog-restart-mission.prompt";
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[TranslationReference]
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const string RestartMissionAccept = "restart-mission-accept";
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const string RestartMissionAccept = "dialog-restart-mission.confirm";
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[TranslationReference]
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const string RestartMissionCancel = "restart-mission-cancel";
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const string RestartMissionCancel = "dialog-restart-mission.cancel";
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[TranslationReference]
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const string SurrenderButton = "surrender-button";
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const string SurrenderButton = "menu-ingame.surrender";
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[TranslationReference]
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const string SurrenderTitle = "surrender-title";
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const string SurrenderTitle = "dialog-surrender.title";
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[TranslationReference]
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const string SurrenderPrompt = "surrender-prompt";
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const string SurrenderPrompt = "dialog-surrender.prompt";
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[TranslationReference]
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const string SurrenderAccept = "surrender-accept";
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const string SurrenderAccept = "dialog-surrender.confirm";
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[TranslationReference]
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const string SurrenderCancel = "surrender-cancel";
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const string SurrenderCancel = "dialog-surrender.cancel";
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[TranslationReference]
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const string LoadGameButton = "load-game-button";
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const string LoadGameButton = "menu-ingame.load-game";
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[TranslationReference]
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const string SaveGameButton = "save-game-button";
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const string SaveGameButton = "menu-ingame.save-game";
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[TranslationReference]
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const string MusicButton = "music-button";
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const string MusicButton = "menu-ingame.music";
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[TranslationReference]
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const string SettingsButton = "settings-button";
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const string SettingsButton = "menu-ingame.settings";
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[TranslationReference]
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const string ReturnToMap = "return-to-map";
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const string ReturnToMap = "menu-ingame.return-to-map";
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[TranslationReference]
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const string Resume = "resume";
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const string Resume = "menu-ingame.resume";
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[TranslationReference]
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const string SaveMapButton = "save-map-button";
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const string SaveMapButton = "menu-ingame.save-map";
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[TranslationReference]
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const string ErrorMaxPlayerTitle = "error-max-player-title";
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const string ErrorMaxPlayerTitle = "dialog-error-max-player.title";
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[TranslationReference("players", "max")]
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const string ErrorMaxPlayerPrompt = "error-max-player-prompt";
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const string ErrorMaxPlayerPrompt = "dialog-error-max-player.prompt";
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[TranslationReference]
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const string ErrorMaxPlayerAccept = "error-max-player-accept";
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const string ErrorMaxPlayerAccept = "dialog-error-max-player.confirm";
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[TranslationReference]
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const string ExitMapButton = "exit-map-button";
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const string ExitMapButton = "menu-ingame.exit-map";
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[TranslationReference]
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const string ExitMapEditorTitle = "exit-map-editor-title";
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const string ExitMapEditorTitle = "dialog-exit-map-editor.title";
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[TranslationReference]
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const string ExitMapEditorPromptUnsaved = "exit-map-editor-prompt-unsaved";
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const string ExitMapEditorPromptUnsaved = "dialog-exit-map-editor.prompt-unsaved";
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[TranslationReference]
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const string ExitMapEditorPromptDeleted = "exit-map-editor-prompt-deleted";
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const string ExitMapEditorPromptDeleted = "dialog-exit-map-editor.prompt-deleted";
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[TranslationReference]
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const string ExitMapEditorAnywayConfirm = "exit-map-editor-confirm-anyway";
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const string ExitMapEditorAnywayConfirm = "dialog-exit-map-editor.confirm-anyway";
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[TranslationReference]
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const string ExitMapEditorConfirm = "exit-map-editor-confirm";
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const string ExitMapEditorConfirm = "dialog-exit-map-editor.confirm";
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readonly Widget menu;
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readonly Widget buttonContainer;
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