Refactor translation files

- Add prefixes to all message keys to provide context
- Use messages with attributes for some UI elements (dropdowns, dialogs, checkboxes, menus)
- Rename some class fields for consistency with translation keys
This commit is contained in:
Ivaylo Draganov
2022-11-10 13:46:51 +02:00
committed by Paul Chote
parent 46caa2d889
commit a0f17b15ec
89 changed files with 1095 additions and 1053 deletions

View File

@@ -26,22 +26,22 @@ namespace OpenRA.Mods.Common.Widgets.Logic
enum PlayingVideo { None, Info, Briefing, GameStart }
[TranslationReference]
const string NoVideoTitle = "no-video-title";
const string NoVideoTitle = "dialog-no-video.title";
[TranslationReference]
const string NoVideoPrompt = "no-video-prompt";
const string NoVideoPrompt = "dialog-no-video.prompt";
[TranslationReference]
const string NoVideoCancel = "no-video-cancel";
const string NoVideoCancel = "dialog-no-video.cancel";
[TranslationReference]
const string CantPlayTitle = "cant-play-title";
const string CantPlayTitle = "dialog-cant-play-video.title";
[TranslationReference]
const string CantPlayPrompt = "cant-play-prompt";
const string CantPlayPrompt = "dialog-cant-play-video.prompt";
[TranslationReference]
const string CantPlayCancel = "cant-play-cancel";
const string CantPlayCancel = "dialog-cant-play-video.cancel";
readonly ModData modData;
readonly Action onStart;