Refactor translation files
- Add prefixes to all message keys to provide context - Use messages with attributes for some UI elements (dropdowns, dialogs, checkboxes, menus) - Rename some class fields for consistency with translation keys
This commit is contained in:
committed by
Paul Chote
parent
46caa2d889
commit
a0f17b15ec
@@ -42,15 +42,15 @@ Player:
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FogCheckboxDisplayOrder: 3
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LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY:
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ID: factundeploy
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Label: redeployable-mcvs.label
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Description: redeployable-mcvs.description
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Label: checkbox-redeployable-mcvs.label
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Description: checkbox-redeployable-mcvs.description
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Enabled: True
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DisplayOrder: 7
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Prerequisites: global-factundeploy
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LobbyPrerequisiteCheckbox@GLOBALC17STEALTH:
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ID: C17-Stealth
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Label: stealth-deliveries.label
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Description: stealth-deliveries.description
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Label: checkbox-stealth-deliveries.label
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Description: checkbox-stealth-deliveries.description
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Enabled: False
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DisplayOrder: 8
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Prerequisites: global-C17-stealth
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@@ -58,19 +58,19 @@ Player:
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FrozenActorLayer:
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PlaceBeacon:
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ProvidesTechPrerequisite@low:
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Name: low
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Name: options-tech-level.low
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Prerequisites: techlevel.low
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Id: low
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ProvidesTechPrerequisite@medium:
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Name: medium
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Name: options-tech-level.medium
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Prerequisites: techlevel.low, techlevel.medium
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Id: medium
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ProvidesTechPrerequisite@nosuper:
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Name: no-powers
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Name: options-tech-level.no-powers
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Prerequisites: techlevel.low, techlevel.medium, techlevel.high
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Id: nopowers
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ProvidesTechPrerequisite@all:
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Name: unrestricted
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Name: options-tech-level.unrestricted
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Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons
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Id: unrestricted
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GrantConditionOnPrerequisiteManager:
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@@ -208,42 +208,42 @@ World:
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CreateMapPlayers:
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StartingUnits@mcvonly:
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Class: none
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ClassName: mcv-only
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ClassName: options-starting-units.mcv-only
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Factions: gdi, nod
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BaseActor: mcv
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StartingUnits@defaultgdia:
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Class: light
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ClassName: light-support
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ClassName: options-starting-units.light-support
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Factions: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e1,e3,e3,jeep
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StartingUnits@defaultnoda:
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Class: light
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ClassName: light-support
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ClassName: options-starting-units.light-support
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Factions: nod
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e1,e1,e3,e3,bggy
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StartingUnits@heavynoda:
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Class: heavy
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ClassName: heavy-support
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ClassName: options-starting-units.heavy-support
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Factions: nod
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e3,e3,ltnk,ltnk,ftnk
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StartingUnits@heavynodb:
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Class: heavy
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ClassName: heavy-support
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ClassName: options-starting-units.heavy-support
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Factions: nod
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e1,e3,e3,e3,ftnk,ftnk
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StartingUnits@heavygdia:
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Class: heavy
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ClassName: heavy-support
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ClassName: options-starting-units.heavy-support
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Factions: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e3,e3,jeep,mtnk,mtnk
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StartingUnits@heavygdib:
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Class: heavy
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ClassName: heavy-support
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ClassName: options-starting-units.heavy-support
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Factions: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e1,e2,e2,e2,e3,e3,apc,mtnk
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