Refactor translation files
- Add prefixes to all message keys to provide context - Use messages with attributes for some UI elements (dropdowns, dialogs, checkboxes, menus) - Rename some class fields for consistency with translation keys
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committed by
Paul Chote
parent
46caa2d889
commit
a0f17b15ec
@@ -208,42 +208,42 @@ World:
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CreateMapPlayers:
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StartingUnits@mcvonly:
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Class: none
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ClassName: mcv-only
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ClassName: options-starting-units.mcv-only
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Factions: gdi, nod
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BaseActor: mcv
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StartingUnits@defaultgdia:
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Class: light
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ClassName: light-support
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ClassName: options-starting-units.light-support
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Factions: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e1,e3,e3,jeep
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StartingUnits@defaultnoda:
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Class: light
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ClassName: light-support
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ClassName: options-starting-units.light-support
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Factions: nod
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e1,e1,e3,e3,bggy
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StartingUnits@heavynoda:
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Class: heavy
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ClassName: heavy-support
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ClassName: options-starting-units.heavy-support
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Factions: nod
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e3,e3,ltnk,ltnk,ftnk
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StartingUnits@heavynodb:
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Class: heavy
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ClassName: heavy-support
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ClassName: options-starting-units.heavy-support
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Factions: nod
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e1,e3,e3,e3,ftnk,ftnk
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StartingUnits@heavygdia:
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Class: heavy
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ClassName: heavy-support
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ClassName: options-starting-units.heavy-support
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Factions: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e3,e3,jeep,mtnk,mtnk
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StartingUnits@heavygdib:
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Class: heavy
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ClassName: heavy-support
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ClassName: options-starting-units.heavy-support
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Factions: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e1,e2,e2,e2,e3,e3,apc,mtnk
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