Refactor translation files

- Add prefixes to all message keys to provide context
- Use messages with attributes for some UI elements (dropdowns, dialogs, checkboxes, menus)
- Rename some class fields for consistency with translation keys
This commit is contained in:
Ivaylo Draganov
2022-11-10 13:46:51 +02:00
committed by Paul Chote
parent 46caa2d889
commit a0f17b15ec
89 changed files with 1095 additions and 1053 deletions

View File

@@ -208,42 +208,42 @@ World:
CreateMapPlayers:
StartingUnits@mcvonly:
Class: none
ClassName: mcv-only
ClassName: options-starting-units.mcv-only
Factions: gdi, nod
BaseActor: mcv
StartingUnits@defaultgdia:
Class: light
ClassName: light-support
ClassName: options-starting-units.light-support
Factions: gdi
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e1,e3,e3,jeep
StartingUnits@defaultnoda:
Class: light
ClassName: light-support
ClassName: options-starting-units.light-support
Factions: nod
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e1,e1,e3,e3,bggy
StartingUnits@heavynoda:
Class: heavy
ClassName: heavy-support
ClassName: options-starting-units.heavy-support
Factions: nod
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e3,e3,ltnk,ltnk,ftnk
StartingUnits@heavynodb:
Class: heavy
ClassName: heavy-support
ClassName: options-starting-units.heavy-support
Factions: nod
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e1,e3,e3,e3,ftnk,ftnk
StartingUnits@heavygdia:
Class: heavy
ClassName: heavy-support
ClassName: options-starting-units.heavy-support
Factions: gdi
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e3,e3,jeep,mtnk,mtnk
StartingUnits@heavygdib:
Class: heavy
ClassName: heavy-support
ClassName: options-starting-units.heavy-support
Factions: gdi
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e1,e2,e2,e2,e3,e3,apc,mtnk