Refactor translation files

- Add prefixes to all message keys to provide context
- Use messages with attributes for some UI elements (dropdowns, dialogs, checkboxes, menus)
- Rename some class fields for consistency with translation keys
This commit is contained in:
Ivaylo Draganov
2022-11-10 13:46:51 +02:00
committed by Paul Chote
parent 46caa2d889
commit a0f17b15ec
89 changed files with 1095 additions and 1053 deletions

View File

@@ -1,18 +1,20 @@
## Player
low = Low
medium = Medium
no-powers = No Powers
unrestricted = Unrestricted
options-tech-level =
.low = Low
.medium = Medium
.no-powers = No Powers
.unrestricted = Unrestricted
automatic-concrete =
checkbox-automatic-concrete =
.label = Automatic Concrete
.description = Concrete foundations are automatically created beneath buildings
## World
map-worms =
dropdown-map-worms =
.label = Worms
.description = Worms roam the map and devour unprepared forces
mcv-only = MCV Only
light-support = Light Support
heavy-support = Heavy Support
options-starting-units =
.mcv-only = MCV Only
.light-support = Light Support
.heavy-support = Heavy Support