Refactor translation files

- Add prefixes to all message keys to provide context
- Use messages with attributes for some UI elements (dropdowns, dialogs, checkboxes, menus)
- Rename some class fields for consistency with translation keys
This commit is contained in:
Ivaylo Draganov
2022-11-10 13:46:51 +02:00
committed by Paul Chote
parent 46caa2d889
commit a0f17b15ec
89 changed files with 1095 additions and 1053 deletions

View File

@@ -1,23 +1,25 @@
## Player
infantry-only = Infantry Only
low = Low
medium = Medium
no-superweapons = No Superweapons
unrestricted = Unrestricted
options-tech-level =
.infantry-only = Infantry Only
.low = Low
.medium = Medium
.no-superweapons = No Superweapons
.unrestricted = Unrestricted
kill-bounties =
checkbox-kill-bounties =
.label = Kill Bounties
.description = Players receive cash bonuses when killing enemy units
redeployable-mcvs =
checkbox-redeployable-mcvs =
.label = Redeployable MCVs
.description = Allow undeploying Construction Yard
reusable-engineers =
checkbox-reusable-engineers =
.label = Reusable Engineers
.description = Engineers remain on the battlefield after capturing a structure
## World
mcv-only = MCV Only
light-support = Light Support
heavy-support = Heavy Support
options-starting-units =
.mcv-only = MCV Only
.light-support = Light Support
.heavy-support = Heavy Support