Refactor translation files
- Add prefixes to all message keys to provide context - Use messages with attributes for some UI elements (dropdowns, dialogs, checkboxes, menus) - Rename some class fields for consistency with translation keys
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committed by
Paul Chote
parent
46caa2d889
commit
a0f17b15ec
@@ -1,23 +1,25 @@
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## Player
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infantry-only = Infantry Only
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low = Low
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medium = Medium
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no-superweapons = No Superweapons
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unrestricted = Unrestricted
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options-tech-level =
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.infantry-only = Infantry Only
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.low = Low
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.medium = Medium
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.no-superweapons = No Superweapons
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.unrestricted = Unrestricted
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kill-bounties =
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checkbox-kill-bounties =
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.label = Kill Bounties
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.description = Players receive cash bonuses when killing enemy units
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redeployable-mcvs =
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checkbox-redeployable-mcvs =
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.label = Redeployable MCVs
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.description = Allow undeploying Construction Yard
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reusable-engineers =
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checkbox-reusable-engineers =
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.label = Reusable Engineers
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.description = Engineers remain on the battlefield after capturing a structure
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## World
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mcv-only = MCV Only
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light-support = Light Support
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heavy-support = Heavy Support
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options-starting-units =
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.mcv-only = MCV Only
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.light-support = Light Support
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.heavy-support = Heavy Support
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