Refactor translation files
- Add prefixes to all message keys to provide context - Use messages with attributes for some UI elements (dropdowns, dialogs, checkboxes, menus) - Rename some class fields for consistency with translation keys
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committed by
Paul Chote
parent
46caa2d889
commit
a0f17b15ec
@@ -1,18 +1,21 @@
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## Player
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low = Low
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medium = Medium
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no-powers = No Powers
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unrestricted = Unrestricted
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options-tech-level =
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.low = Low
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.medium = Medium
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.no-powers = No Powers
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.unrestricted = Unrestricted
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redeployable-mcvs =
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checkbox-redeployable-mcvs =
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.label = Redeployable MCVs
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.description = Allow undeploying Construction Yard
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## World
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mcv-only = MCV Only
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light = Light
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heavy = Heavy
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options-starting-units =
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.mcv-only = MCV Only
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.light = Light
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.medium = Medium
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.heavy = Heavy
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map-creeps =
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dropdown-map-creeps =
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.label = Creep Actors
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.description = Hostile forces spawn on the battlefield
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