Refactor translation files

- Add prefixes to all message keys to provide context
- Use messages with attributes for some UI elements (dropdowns, dialogs, checkboxes, menus)
- Rename some class fields for consistency with translation keys
This commit is contained in:
Ivaylo Draganov
2022-11-10 13:46:51 +02:00
committed by Paul Chote
parent 46caa2d889
commit a0f17b15ec
89 changed files with 1095 additions and 1053 deletions

View File

@@ -1,18 +1,21 @@
## Player
low = Low
medium = Medium
no-powers = No Powers
unrestricted = Unrestricted
options-tech-level =
.low = Low
.medium = Medium
.no-powers = No Powers
.unrestricted = Unrestricted
redeployable-mcvs =
checkbox-redeployable-mcvs =
.label = Redeployable MCVs
.description = Allow undeploying Construction Yard
## World
mcv-only = MCV Only
light = Light
heavy = Heavy
options-starting-units =
.mcv-only = MCV Only
.light = Light
.medium = Medium
.heavy = Heavy
map-creeps =
dropdown-map-creeps =
.label = Creep Actors
.description = Hostile forces spawn on the battlefield