Refactor translation files

- Add prefixes to all message keys to provide context
- Use messages with attributes for some UI elements (dropdowns, dialogs, checkboxes, menus)
- Rename some class fields for consistency with translation keys
This commit is contained in:
Ivaylo Draganov
2022-11-10 13:46:51 +02:00
committed by Paul Chote
parent 46caa2d889
commit a0f17b15ec
89 changed files with 1095 additions and 1053 deletions

View File

@@ -307,12 +307,12 @@ World:
CreateMapPlayers:
StartingUnits@MCV:
Class: none
ClassName: mcv-only
ClassName: options-starting-units.mcv-only
Factions: gdi, nod
BaseActor: mcv
StartingUnits@light.gdi:
Class: light
ClassName: light
ClassName: options-starting-units.light
Factions: gdi
BaseActor: mcv
SupportActors: e1,e1,e1,smech
@@ -320,7 +320,7 @@ World:
OuterSupportRadius: 5
StartingUnits@light.nod:
Class: light
ClassName: light
ClassName: options-starting-units.light
Factions: nod
BaseActor: mcv
SupportActors: e1,e1,e1,bggy
@@ -328,7 +328,7 @@ World:
OuterSupportRadius: 5
StartingUnits@med.gdi:
Class: medium
ClassName: medium
ClassName: options-starting-units.medium
Factions: gdi
BaseActor: mcv
SupportActors: e1,e1,e2,e2,jumpjet,smech
@@ -336,7 +336,7 @@ World:
OuterSupportRadius: 5
StartingUnits@med.nod:
Class: medium
ClassName: medium
ClassName: options-starting-units.medium
Factions: nod
BaseActor: mcv
SupportActors: e1,e1,e3,e3,cyborg,bggy
@@ -344,7 +344,7 @@ World:
OuterSupportRadius: 5
StartingUnits@heavy.gdi:
Class: heavy
ClassName: heavy
ClassName: options-starting-units.heavy
Factions: gdi
BaseActor: mcv
SupportActors: e1,e1,e2,e2,jumpjet,smech,smech,mmch
@@ -352,7 +352,7 @@ World:
OuterSupportRadius: 5
StartingUnits@heavy.nod:
Class: heavy
ClassName: heavy
ClassName: options-starting-units.heavy
Factions: nod
BaseActor: mcv
SupportActors: e1,e1,e3,e3,cyborg,bggy,bike,ttnk