Refactor translation files
- Add prefixes to all message keys to provide context - Use messages with attributes for some UI elements (dropdowns, dialogs, checkboxes, menus) - Rename some class fields for consistency with translation keys
This commit is contained in:
committed by
Paul Chote
parent
46caa2d889
commit
a0f17b15ec
@@ -307,12 +307,12 @@ World:
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CreateMapPlayers:
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StartingUnits@MCV:
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Class: none
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ClassName: mcv-only
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ClassName: options-starting-units.mcv-only
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Factions: gdi, nod
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BaseActor: mcv
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StartingUnits@light.gdi:
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Class: light
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ClassName: light
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ClassName: options-starting-units.light
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Factions: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e1,smech
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@@ -320,7 +320,7 @@ World:
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OuterSupportRadius: 5
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StartingUnits@light.nod:
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Class: light
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ClassName: light
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ClassName: options-starting-units.light
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Factions: nod
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BaseActor: mcv
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SupportActors: e1,e1,e1,bggy
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@@ -328,7 +328,7 @@ World:
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OuterSupportRadius: 5
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StartingUnits@med.gdi:
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Class: medium
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ClassName: medium
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ClassName: options-starting-units.medium
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Factions: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e2,e2,jumpjet,smech
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@@ -336,7 +336,7 @@ World:
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OuterSupportRadius: 5
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StartingUnits@med.nod:
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Class: medium
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ClassName: medium
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ClassName: options-starting-units.medium
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Factions: nod
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BaseActor: mcv
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SupportActors: e1,e1,e3,e3,cyborg,bggy
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@@ -344,7 +344,7 @@ World:
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OuterSupportRadius: 5
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StartingUnits@heavy.gdi:
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Class: heavy
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ClassName: heavy
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ClassName: options-starting-units.heavy
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Factions: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e2,e2,jumpjet,smech,smech,mmch
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@@ -352,7 +352,7 @@ World:
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OuterSupportRadius: 5
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StartingUnits@heavy.nod:
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Class: heavy
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ClassName: heavy
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ClassName: options-starting-units.heavy
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Factions: nod
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BaseActor: mcv
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SupportActors: e1,e1,e3,e3,cyborg,bggy,bike,ttnk
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