diff --git a/mods/ra/maps/intervention/intervention.lua b/mods/ra/maps/intervention/intervention.lua index a4030baddc..a7f4a6667e 100644 --- a/mods/ra/maps/intervention/intervention.lua +++ b/mods/ra/maps/intervention/intervention.lua @@ -40,7 +40,6 @@ BaseRearAttackWpts = { GroundAttackWpt1.Location, BaseRearAttackWpt1.Location, B SovietHarvesters = { Harvester1, Harvester2, Harvester3 } HarvesterGuard = { HarvGuard1, HarvGuard2, HarvGuard3 } -UBoats = { Uboat1, Uboat2, Uboat3, Uboat4, Uboat5, Uboat6 } UboatPatrolWpts1 = { UboatPatrolWpt1.Location, UboatPatrolWpt2.Location, UboatPatrolWpt3.Location, UboatPatrolWpt4.Location } UboatPatrolWpts2 = { UboatPatrolWpt4.Location, UboatPatrolWpt2.Location, UboatPatrolWpt1.Location } UBoatPatrolUnits = { "ss" } @@ -183,8 +182,6 @@ SetupWorld = function() end) end) - Utils.Do(UBoats, function(a) a.Stance = "Defend" end) - Utils.Do(Map.NamedActors, function(actor) if actor.Owner == soviets and actor.HasProperty("StartBuildingRepairs") then Trigger.OnDamaged(actor, function(building) diff --git a/mods/ra/maps/intervention/map.yaml b/mods/ra/maps/intervention/map.yaml index a3a9de9f93..51a8b9d539 100644 --- a/mods/ra/maps/intervention/map.yaml +++ b/mods/ra/maps/intervention/map.yaml @@ -2053,26 +2053,32 @@ Actors: Location: 17,92 Owner: Soviets Facing: 128 + Stance: Defend Uboat2: ss Location: 20,91 Owner: Soviets Facing: 128 + Stance: Defend Uboat3: ss Location: 17,112 Owner: Soviets Facing: 192 + Stance: Defend Uboat4: ss Location: 34,120 Owner: Soviets Facing: 160 + Stance: Defend Uboat5: ss Location: 24,126 Owner: Soviets Facing: 160 + Stance: Defend Uboat6: ss Location: 29,131 Owner: Soviets Facing: 192 + Stance: Defend WarFactory: weap Location: 70,72 Owner: Soviets