From a1082152a412484070fa5a1b084337ae43103593 Mon Sep 17 00:00:00 2001 From: psydev Date: Mon, 30 Apr 2012 04:14:08 -0700 Subject: [PATCH] Urgent! Include in this release (fixes non-targeting of defensive towers/turrets). I made units no longer target ordinary buildings, but forgot to re-include targeting of the structures that shoot at you. --- mods/cnc/rules/structures.yaml | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index ab2d4ca505..45bafe0491 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -639,6 +639,7 @@ GUN: PrimaryWeapon: TurretGun PrimaryLocalOffset: 0,4,0,-2,0 AutoTarget: + -AutoTargetIgnore: -RenderBuilding: -DeadBuildingState: RenderRangeCircle: @@ -678,6 +679,7 @@ SAM: PrimaryWeapon: SAMMissile WithMuzzleFlash: AutoTarget: + -AutoTargetIgnore: -RenderBuilding: RenderRangeCircle: @@ -706,6 +708,7 @@ GTWR: PrimaryOffset: 0,0,0,-6 PrimaryLocalOffset: 0,-6,0,0,0 AutoTarget: + -AutoTargetIgnore: DetectCloaked: Range: 3 RenderDetectionCircle: @@ -746,6 +749,7 @@ ATWR: Turreted: ROT:255 AutoTarget: + -AutoTargetIgnore: RenderDetectionCircle: DetectCloaked: Range: 6