Add plumbing for notifying traits of movement

More precisely, about start and stop of movement.
This commit is contained in:
reaperrr
2018-08-26 13:49:23 +02:00
committed by Paul Chote
parent 32ab822786
commit a10af382b4
15 changed files with 102 additions and 84 deletions

View File

@@ -72,7 +72,8 @@ namespace OpenRA.Mods.Cnc.Traits.Render
void ITick.Tick(Actor self)
{
if (movement.IsMoving)
if (movement.CurrentMovementTypes.HasFlag(MovementType.Horizontal)
|| movement.CurrentMovementTypes.HasFlag(MovementType.Turn))
tick++;
if (tick < info.TickRate)