Draw turrets, spinners, rotors at ZOffset +1 relative to the body.
This commit is contained in:
@@ -34,7 +34,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
rotorAnim.PlayRepeating("rotor");
|
||||
rs.anims.Add(info.Id, new AnimationWithOffset(rotorAnim,
|
||||
() => rs.LocalToWorld(info.Offset.Rotate(rs.QuantizeOrientation(self, self.Orientation))),
|
||||
null, 1));
|
||||
null, p => WithTurret.ZOffsetFromCenter(self, p, 1)));
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
|
||||
Reference in New Issue
Block a user