Draw turrets, spinners, rotors at ZOffset +1 relative to the body.

This commit is contained in:
Paul Chote
2013-05-24 18:18:47 +12:00
parent d048d083c4
commit a11e403084
4 changed files with 17 additions and 7 deletions

View File

@@ -53,7 +53,7 @@ namespace OpenRA.Mods.RA.Render
anim = new Animation(rs.GetImage(self), () => t.turretFacing);
anim.Play(info.Sequence);
rs.anims.Add("turret_{0}".F(info.Turret), new AnimationWithOffset(
anim, () => TurretOffset(self), null, t.Offset.Length));
anim, () => TurretOffset(self), null, p => ZOffsetFromCenter(self, p, 1)));
}
WVec TurretOffset(Actor self)
@@ -73,5 +73,11 @@ namespace OpenRA.Mods.RA.Render
var sequence = ab.IsAttacking ? info.AimSequence : info.Sequence;
rs.anims["turret_{0}".F(info.Turret)].Animation.ReplaceAnim(sequence);
}
static public int ZOffsetFromCenter(Actor self, WPos pos, int offset)
{
var delta = self.CenterPosition - pos;
return delta.Y + delta.Z + offset;
}
}
}