diff --git a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
index e8f0c5ddd5..4fbdae0ae0 100644
--- a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
+++ b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
@@ -522,13 +522,11 @@
-
-
diff --git a/OpenRA.Mods.Common/UtilityCommands/ActorStatsExport.cs b/OpenRA.Mods.Common/UtilityCommands/ActorStatsExport.cs
deleted file mode 100644
index ab7368b82c..0000000000
--- a/OpenRA.Mods.Common/UtilityCommands/ActorStatsExport.cs
+++ /dev/null
@@ -1,100 +0,0 @@
-#region Copyright & License Information
-/*
- * Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
- * This file is part of OpenRA, which is free software. It is made
- * available to you under the terms of the GNU General Public License
- * as published by the Free Software Foundation. For more information,
- * see COPYING.
- */
-#endregion
-
-using System;
-using System.Collections.Generic;
-using System.Data;
-using System.Linq;
-using OpenRA.Mods.Common.Traits;
-using OpenRA.Mods.Common.Warheads;
-using OpenRA.Traits;
-
-namespace OpenRA.Mods.Common.UtilityCommands
-{
- public static class ActorStatsExport
- {
- public static DataTable GenerateTable()
- {
- var rules = Game.ModData.RulesetCache.Load();
-
- var table = new DataTable();
- table.Columns.Add("Name", typeof(string));
- table.Columns.Add("Cost", typeof(int));
- table.Columns.Add("HitPoints", typeof(int));
- table.Columns.Add("Armor", typeof(string));
- table.Columns.Add("Damage /s", typeof(float));
-
- var armorList = new List();
- foreach (var actorInfo in rules.Actors.Values)
- {
- var armor = actorInfo.Traits.GetOrDefault();
- if (armor != null)
- if (!armorList.Contains(armor.Type))
- armorList.Add(armor.Type);
- }
-
- armorList.Sort();
- foreach (var armorType in armorList)
- table.Columns.Add("vs. " + armorType, typeof(float));
-
- foreach (var actorInfo in rules.Actors.Values)
- {
- if (actorInfo.Name.StartsWith("^"))
- continue;
-
- var buildable = actorInfo.Traits.GetOrDefault();
- if (buildable == null)
- continue;
-
- var row = table.NewRow();
- var tooltip = actorInfo.Traits.GetOrDefault();
- row["Name"] = tooltip != null ? tooltip.Name : actorInfo.Name;
-
- var value = actorInfo.Traits.GetOrDefault();
- row["Cost"] = value != null ? value.Cost : 0;
-
- var health = actorInfo.Traits.GetOrDefault();
- row["HitPoints"] = health != null ? health.HP : 0;
-
- var armor = actorInfo.Traits.GetOrDefault();
- row["Armor"] = armor != null ? armor.Type : "";
-
- var armaments = actorInfo.Traits.WithInterface();
- if (armaments.Any())
- {
- var weapons = armaments.Select(a => rules.Weapons[a.Weapon.ToLowerInvariant()]);
- foreach (var weapon in weapons)
- {
- var warhead = weapon.Warheads.FirstOrDefault(w => (w is DamageWarhead)) as DamageWarhead;
- if (warhead != null)
- {
- var rateOfFire = weapon.ReloadDelay > 1 ? weapon.ReloadDelay : 1;
- var burst = weapon.Burst;
- var delay = weapon.BurstDelay;
- var damage = warhead.Damage;
- var damagePerSecond = (1000f / Game.Timestep) * (damage * burst) / (delay + burst * rateOfFire);
- row["Damage /s"] = Math.Round(damagePerSecond, 1, MidpointRounding.AwayFromZero);
-
- foreach (var armorType in armorList)
- {
- var vs = warhead.Versus.ContainsKey(armorType) ? warhead.Versus[armorType] : 100;
- row["vs. " + armorType] = Math.Round(damagePerSecond * vs / 100, 1, MidpointRounding.AwayFromZero);
- }
- }
- }
- }
-
- table.Rows.Add(row);
- }
-
- return table;
- }
- }
-}
\ No newline at end of file
diff --git a/OpenRA.Mods.Common/UtilityCommands/ExportCharacterSeparatedRules.cs b/OpenRA.Mods.Common/UtilityCommands/ExportCharacterSeparatedRules.cs
deleted file mode 100644
index 27e0f59b05..0000000000
--- a/OpenRA.Mods.Common/UtilityCommands/ExportCharacterSeparatedRules.cs
+++ /dev/null
@@ -1,40 +0,0 @@
-#region Copyright & License Information
-/*
- * Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
- * This file is part of OpenRA, which is free software. It is made
- * available to you under the terms of the GNU General Public License
- * as published by the Free Software Foundation. For more information,
- * see COPYING.
- */
-#endregion
-
-using System;
-using System.IO;
-
-namespace OpenRA.Mods.Common.UtilityCommands
-{
- class ExportCharacterSeparatedRules : IUtilityCommand
- {
- public string Name { get { return "--generate-dps-table"; } }
-
- [Desc("Export the damage per second evaluation into a CSV file for inspection.")]
- public void Run(ModData modData, string[] args)
- {
- Game.ModData = modData;
- var table = ActorStatsExport.GenerateTable();
- var filename = "{0}-mod-dps.csv".F(Game.ModData.Manifest.Mod.Id);
-
- try
- {
- using (var outfile = new StreamWriter(filename))
- outfile.Write(table.ToCharacterSeparatedValues(";", true));
- Console.WriteLine("{0} has been saved.".F(filename));
- Console.WriteLine("Open as values separated by semicolon.");
- }
- catch (UnauthorizedAccessException e)
- {
- Console.WriteLine(e.Message);
- }
- }
- }
-}