Fixes AttackMove moving even if an enemy is within range.
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@@ -68,24 +68,42 @@ namespace OpenRA.Mods.RA
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{
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const int ScanInterval = 7;
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Activity inner;
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int scanTicks;
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bool hasMoved;
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Activity inner;
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AutoTarget autoTarget;
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public AttackMoveActivity(Actor self, Activity inner)
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{
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this.inner = inner;
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autoTarget = self.TraitOrDefault<AutoTarget>();
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hasMoved = false;
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}
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public override Activity Tick(Actor self)
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{
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if (autoTarget != null && --scanTicks <= 0)
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if (autoTarget != null)
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{
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autoTarget.ScanAndAttack(self);
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scanTicks = ScanInterval;
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// If the actor hasn't moved since the activity was issued
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if (!hasMoved)
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autoTarget.ResetScanTimer();
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if (--scanTicks <= 0)
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{
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var attackActivity = autoTarget.ScanAndAttack(self);
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if (attackActivity != null)
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{
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if (!hasMoved)
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return attackActivity;
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self.QueueActivity(false, attackActivity);
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}
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scanTicks = ScanInterval;
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}
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}
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hasMoved = true;
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if (inner == null)
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return NextActivity;
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