don't count units twice and forget about buildings

closes #4283
This commit is contained in:
Matthias Mailänder
2013-12-11 09:43:02 +01:00
parent 89d1d17b80
commit a15e73a699

View File

@@ -262,7 +262,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
var stats = player.PlayerActor.TraitOrDefault<PlayerStatistics>();
if (stats == null) return template;
template.Get<LabelWidget>("KILLS").GetText = () => (stats.UnitsKilled + stats.BuildingsKilled).ToString();
template.Get<LabelWidget>("DEATHS").GetText = () => (stats.UnitsDead + stats.UnitsDead).ToString();
template.Get<LabelWidget>("DEATHS").GetText = () => (stats.UnitsDead + stats.BuildingsDead).ToString();
template.Get<LabelWidget>("ACTIONS_MIN").GetText = () => AverageOrdersPerMinute(stats.OrderCount);
return template;