Remove "Show Shellmap" setting.

This commit is contained in:
Paul Chote
2016-12-10 18:02:00 +00:00
parent 55f76c02d6
commit a16344d347
9 changed files with 28 additions and 61 deletions

View File

@@ -533,38 +533,32 @@ namespace OpenRA
if (world == null)
return;
// Don't tick when the shellmap is disabled
if (world.ShouldTick)
var isNetTick = LocalTick % NetTickScale == 0;
if (!isNetTick || orderManager.IsReadyForNextFrame)
{
var isNetTick = LocalTick % NetTickScale == 0;
++orderManager.LocalFrameNumber;
if (!isNetTick || orderManager.IsReadyForNextFrame)
Log.Write("debug", "--Tick: {0} ({1})", LocalTick, isNetTick ? "net" : "local");
if (BenchmarkMode)
Log.Write("cpu", "{0};{1}".F(LocalTick, PerfHistory.Items["tick_time"].LastValue));
if (isNetTick)
orderManager.Tick();
Sync.CheckSyncUnchanged(world, () =>
{
++orderManager.LocalFrameNumber;
world.OrderGenerator.Tick(world);
world.Selection.Tick(world);
});
Log.Write("debug", "--Tick: {0} ({1})", LocalTick, isNetTick ? "net" : "local");
world.Tick();
if (BenchmarkMode)
Log.Write("cpu", "{0};{1}".F(LocalTick, PerfHistory.Items["tick_time"].LastValue));
if (isNetTick)
orderManager.Tick();
Sync.CheckSyncUnchanged(world, () =>
{
world.OrderGenerator.Tick(world);
world.Selection.Tick(world);
});
world.Tick();
PerfHistory.Tick();
}
else if (orderManager.NetFrameNumber == 0)
orderManager.LastTickTime = RunTime;
}
else
PerfHistory.Tick();
}
else if (orderManager.NetFrameNumber == 0)
orderManager.LastTickTime = RunTime;
// Wait until we have done our first world Tick before TickRendering
if (orderManager.LocalFrameNumber > 0)

View File

@@ -132,9 +132,6 @@ namespace OpenRA.Graphics
RefreshPalette();
if (World.Type == WorldType.Shellmap && !Game.Settings.Game.ShowShellmap)
return;
var renderables = GenerateRenderables();
var bounds = Viewport.GetScissorBounds(World.Type != WorldType.Editor);
Game.Renderer.EnableScissor(bounds);

View File

@@ -158,8 +158,6 @@ namespace OpenRA
public string Platform = "Default";
public bool ShowShellmap = true;
public bool ViewportEdgeScroll = true;
public bool LockMouseWindow = false;
public MouseScrollType MiddleMouseScroll = MouseScrollType.Standard;

View File

@@ -307,7 +307,6 @@ namespace OpenRA
public event Action<Actor> ActorAdded = _ => { };
public event Action<Actor> ActorRemoved = _ => { };
public bool ShouldTick { get { return Type != WorldType.Shellmap || Game.Settings.Game.ShowShellmap; } }
public bool Paused { get; internal set; }
public bool PredictedPaused { get; internal set; }
public bool PauseStateLocked { get; set; }