[Fixing indentation]

This commit is contained in:
Bob
2009-11-19 15:02:04 +13:00
parent e427e6b16e
commit a17296ff8a
13 changed files with 244 additions and 249 deletions

View File

@@ -16,12 +16,12 @@ namespace OpenRa.Game.Graphics
const int spritesPerBatch = 1024;
Vertex[] vertices = new Vertex[4 * spritesPerBatch];
ushort[] indices = new ushort[6 * spritesPerBatch];
Vertex[] vertices = new Vertex[4 * spritesPerBatch];
ushort[] indices = new ushort[6 * spritesPerBatch];
Sheet currentSheet = null;
int sprites = 0;
ShaderQuality quality;
int nv = 0, ni = 0;
int nv = 0, ni = 0;
public SpriteRenderer(Renderer renderer, bool allowAlpha, Shader shader)
{
@@ -41,19 +41,19 @@ namespace OpenRa.Game.Graphics
{
if (sprites > 0)
{
shader.Quality = quality;
shader.Render(() =>
{
vertexBuffer.SetData(vertices);
indexBuffer.SetData(indices);
renderer.DrawBatch(vertexBuffer, indexBuffer,
new Range<int>(0, nv),
new Range<int>(0, ni),
currentSheet.Texture, PrimitiveType.TriangleList,
shader);
});
shader.Quality = quality;
shader.Render(() =>
{
vertexBuffer.SetData(vertices);
indexBuffer.SetData(indices);
renderer.DrawBatch(vertexBuffer, indexBuffer,
new Range<int>(0, nv),
new Range<int>(0, ni),
currentSheet.Texture, PrimitiveType.TriangleList,
shader);
});
nv = 0; ni = 0;
nv = 0; ni = 0;
currentSheet = null;
sprites = 0;
}
@@ -66,7 +66,7 @@ namespace OpenRa.Game.Graphics
currentSheet = s.sheet;
Util.FastCreateQuad(vertices, indices, location, s, palette, nv, ni);
nv += 4; ni += 6;
nv += 4; ni += 6;
if (++sprites >= spritesPerBatch)
Flush();
}