Port Infiltrate to the new Enter activity.

This commit is contained in:
Paul Chote
2019-01-31 22:18:01 +00:00
committed by Oliver Brakmann
parent e9c3216048
commit a17608a24e
3 changed files with 54 additions and 27 deletions

View File

@@ -92,21 +92,34 @@ namespace OpenRA.Mods.Cnc.Traits
? Info.Voice : null;
}
public bool CanInfiltrateTarget(Actor self, Target target)
{
switch (target.Type)
{
case TargetType.Actor:
return Info.Types.Overlaps(target.Actor.GetEnabledTargetTypes()) &&
Info.ValidStances.HasStance(self.Owner.Stances[target.Actor.Owner]);
case TargetType.FrozenActor:
return target.FrozenActor.IsValid && Info.Types.Overlaps(target.FrozenActor.TargetTypes) &&
Info.ValidStances.HasStance(self.Owner.Stances[target.FrozenActor.Owner]);
default:
return false;
}
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString != "Infiltrate" || !IsValidOrder(self, order) || IsTraitDisabled)
return;
var target = self.ResolveFrozenActorOrder(order, Color.Red);
if (target.Type != TargetType.Actor
|| !Info.Types.Overlaps(target.Actor.GetAllTargetTypes()))
if (!CanInfiltrateTarget(self, order.Target))
return;
if (!order.Queued)
self.CancelActivity();
self.SetTargetLine(target, Color.Red);
self.QueueActivity(new Infiltrate(self, target.Actor, this));
self.SetTargetLine(order.Target, Color.Red);
self.QueueActivity(new Infiltrate(self, order.Target, this));
}
}