Merge pull request #10657 from RoosterDragon/sync-perf

Improve sync performance
This commit is contained in:
Matthias Mailänder
2016-01-31 22:56:08 +01:00
5 changed files with 55 additions and 46 deletions

View File

@@ -24,6 +24,13 @@ namespace OpenRA
{
public sealed class Actor : IScriptBindable, IScriptNotifyBind, ILuaTableBinding, ILuaEqualityBinding, ILuaToStringBinding, IEquatable<Actor>, IDisposable
{
internal struct SyncHash
{
public readonly ISync Trait;
public readonly int Hash;
public SyncHash(ISync trait, int hash) { Trait = trait; Hash = hash; }
}
public readonly ActorInfo Info;
public readonly World World;
@@ -62,6 +69,8 @@ namespace OpenRA
}
}
internal IEnumerable<SyncHash> SyncHashes { get; private set; }
readonly IFacing facing;
readonly IHealth health;
readonly IRenderModifier[] renderModifiers;
@@ -112,6 +121,12 @@ namespace OpenRA
visibilityModifiers = TraitsImplementing<IVisibilityModifier>().ToArray();
defaultVisibility = Trait<IDefaultVisibility>();
Targetables = TraitsImplementing<ITargetable>().ToArray();
SyncHashes =
TraitsImplementing<ISync>()
.Select(sync => Pair.New(sync, Sync.GetHashFunction(sync)))
.ToArray()
.Select(pair => new SyncHash(pair.First, pair.Second(pair.First)));
}
Rectangle DetermineBounds()

View File

@@ -63,31 +63,29 @@ namespace OpenRA.Network
report.SyncedRandom = orderManager.World.SharedRandom.Last;
report.TotalCount = orderManager.World.SharedRandom.TotalCount;
report.Traits.Clear();
foreach (var a in orderManager.World.ActorsWithTrait<ISync>())
{
var sync = Sync.CalculateSyncHash(a.Trait);
if (sync != 0)
foreach (var actor in orderManager.World.ActorsHavingTrait<ISync>())
foreach (var syncHash in actor.SyncHashes)
if (syncHash.Hash != 0)
report.Traits.Add(new TraitReport()
{
ActorID = a.Actor.ActorID,
Type = a.Actor.Info.Name,
Owner = (a.Actor.Owner == null) ? "null" : a.Actor.Owner.PlayerName,
Trait = a.Trait.GetType().Name,
Hash = sync,
NamesValues = DumpSyncTrait(a.Trait)
ActorID = actor.ActorID,
Type = actor.Info.Name,
Owner = (actor.Owner == null) ? "null" : actor.Owner.PlayerName,
Trait = syncHash.Trait.GetType().Name,
Hash = syncHash.Hash,
NamesValues = DumpSyncTrait(syncHash.Trait)
});
}
foreach (var e in orderManager.World.Effects)
{
var sync = e as ISync;
if (sync != null)
{
var hash = Sync.CalculateSyncHash(sync);
var hash = Sync.Hash(sync);
if (hash != 0)
report.Effects.Add(new EffectReport()
{
Name = sync.ToString().Split('.').Last(),
Name = sync.GetType().Name,
Hash = hash,
NamesValues = DumpSyncTrait(sync)
});

View File

@@ -26,24 +26,29 @@ namespace OpenRA
public static class Sync
{
static Cache<Type, Func<object, int>> hashFuncCache = new Cache<Type, Func<object, int>>(t => GenerateHashFunc(t));
static readonly ConcurrentCache<Type, Func<object, int>> HashFunctions =
new ConcurrentCache<Type, Func<object, int>>(GenerateHashFunc);
public static int CalculateSyncHash(object obj)
internal static Func<object, int> GetHashFunction(ISync sync)
{
return hashFuncCache[obj.GetType()](obj);
return HashFunctions[sync.GetType()];
}
static Dictionary<Type, MethodInfo> hashFunctions = new Dictionary<Type, MethodInfo>()
internal static int Hash(ISync sync)
{
return GetHashFunction(sync)(sync);
}
static readonly Dictionary<Type, MethodInfo> CustomHashFunctions = new Dictionary<Type, MethodInfo>()
{
{ typeof(int2), ((Func<int2, int>)HashInt2).Method },
{ typeof(CPos), ((Func<CPos, int>)HashCPos).Method },
{ typeof(CVec), ((Func<CVec, int>)HashCVec).Method },
{ typeof(WDist), ((Func<WDist, int>)Hash).Method },
{ typeof(WPos), ((Func<WPos, int>)Hash).Method },
{ typeof(WVec), ((Func<WVec, int>)Hash).Method },
{ typeof(WAngle), ((Func<WAngle, int>)Hash).Method },
{ typeof(WRot), ((Func<WRot, int>)Hash).Method },
{ typeof(TypeDictionary), ((Func<TypeDictionary, int>)HashTDict).Method },
{ typeof(WDist), ((Func<WDist, int>)HashUsingHashCode).Method },
{ typeof(WPos), ((Func<WPos, int>)HashUsingHashCode).Method },
{ typeof(WVec), ((Func<WVec, int>)HashUsingHashCode).Method },
{ typeof(WAngle), ((Func<WAngle, int>)HashUsingHashCode).Method },
{ typeof(WRot), ((Func<WRot, int>)HashUsingHashCode).Method },
{ typeof(Actor), ((Func<Actor, int>)HashActor).Method },
{ typeof(Player), ((Func<Player, int>)HashPlayer).Method },
{ typeof(Target), ((Func<Target, int>)HashTarget).Method },
@@ -51,8 +56,8 @@ namespace OpenRA
static void EmitSyncOpcodes(Type type, ILGenerator il)
{
if (hashFunctions.ContainsKey(type))
il.EmitCall(OpCodes.Call, hashFunctions[type], null);
if (CustomHashFunctions.ContainsKey(type))
il.EmitCall(OpCodes.Call, CustomHashFunctions[type], null);
else if (type == typeof(bool))
{
var l = il.DefineLabel();
@@ -62,15 +67,13 @@ namespace OpenRA
il.Emit(OpCodes.Ldc_I4, 0x555);
il.MarkLabel(l);
}
else if (type.HasAttribute<SyncAttribute>())
il.EmitCall(OpCodes.Call, ((Func<object, int>)CalculateSyncHash).Method, null);
else if (type != typeof(int))
throw new NotImplementedException("SyncAttribute on member of unhashable type: {0}".F(type.FullName));
il.Emit(OpCodes.Xor);
}
public static Func<object, int> GenerateHashFunc(Type t)
static Func<object, int> GenerateHashFunc(Type t)
{
var d = new DynamicMethod("hash_{0}".F(t.Name), typeof(int), new Type[] { typeof(object) }, t);
var il = d.GetILGenerator();
@@ -116,14 +119,6 @@ namespace OpenRA
return ((i2.X * 5) ^ (i2.Y * 3)) / 4;
}
public static int HashTDict(TypeDictionary d)
{
var ret = 0;
foreach (var o in d)
ret += CalculateSyncHash(o);
return ret;
}
public static int HashActor(Actor a)
{
if (a != null)
@@ -152,7 +147,7 @@ namespace OpenRA
return (int)(t.FrozenActor.Actor.ActorID << 16) * 0x567;
case TargetType.Terrain:
return Hash(t.CenterPosition);
return HashUsingHashCode(t.CenterPosition);
default:
case TargetType.Invalid:
@@ -160,7 +155,7 @@ namespace OpenRA
}
}
public static int Hash<T>(T t)
public static int HashUsingHashCode<T>(T t)
{
return t.GetHashCode();
}

View File

@@ -341,18 +341,19 @@ namespace OpenRA
// hash all the actors
foreach (var a in Actors)
ret += n++ * (int)(1 + a.ActorID) * Sync.CalculateSyncHash(a);
ret += n++ * (int)(1 + a.ActorID) * Sync.HashActor(a);
// hash all the traits that tick
foreach (var x in ActorsWithTrait<ISync>())
ret += n++ * (int)(1 + x.Actor.ActorID) * Sync.CalculateSyncHash(x.Trait);
foreach (var actor in ActorsHavingTrait<ISync>())
foreach (var syncHash in actor.SyncHashes)
ret += n++ * (int)(1 + actor.ActorID) * syncHash.Hash;
// TODO: don't go over all effects
foreach (var e in Effects)
{
var sync = e as ISync;
if (sync != null)
ret += n++ * Sync.CalculateSyncHash(sync);
ret += n++ * Sync.Hash(sync);
}
// Hash the shared rng

View File

@@ -63,7 +63,7 @@ namespace OpenRA.Mods.Common.Traits
{
var hash = 0;
foreach (var objective in objectives)
hash ^= Sync.Hash(objective.State);
hash ^= Sync.HashUsingHashCode(objective.State);
return hash;
}
}