Merge pull request #10657 from RoosterDragon/sync-perf
Improve sync performance
This commit is contained in:
@@ -24,6 +24,13 @@ namespace OpenRA
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{
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public sealed class Actor : IScriptBindable, IScriptNotifyBind, ILuaTableBinding, ILuaEqualityBinding, ILuaToStringBinding, IEquatable<Actor>, IDisposable
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{
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internal struct SyncHash
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{
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public readonly ISync Trait;
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public readonly int Hash;
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public SyncHash(ISync trait, int hash) { Trait = trait; Hash = hash; }
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}
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public readonly ActorInfo Info;
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public readonly World World;
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@@ -62,6 +69,8 @@ namespace OpenRA
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}
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}
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internal IEnumerable<SyncHash> SyncHashes { get; private set; }
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readonly IFacing facing;
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readonly IHealth health;
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readonly IRenderModifier[] renderModifiers;
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@@ -112,6 +121,12 @@ namespace OpenRA
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visibilityModifiers = TraitsImplementing<IVisibilityModifier>().ToArray();
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defaultVisibility = Trait<IDefaultVisibility>();
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Targetables = TraitsImplementing<ITargetable>().ToArray();
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SyncHashes =
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TraitsImplementing<ISync>()
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.Select(sync => Pair.New(sync, Sync.GetHashFunction(sync)))
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.ToArray()
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.Select(pair => new SyncHash(pair.First, pair.Second(pair.First)));
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}
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Rectangle DetermineBounds()
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@@ -63,31 +63,29 @@ namespace OpenRA.Network
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report.SyncedRandom = orderManager.World.SharedRandom.Last;
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report.TotalCount = orderManager.World.SharedRandom.TotalCount;
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report.Traits.Clear();
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foreach (var a in orderManager.World.ActorsWithTrait<ISync>())
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{
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var sync = Sync.CalculateSyncHash(a.Trait);
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if (sync != 0)
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foreach (var actor in orderManager.World.ActorsHavingTrait<ISync>())
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foreach (var syncHash in actor.SyncHashes)
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if (syncHash.Hash != 0)
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report.Traits.Add(new TraitReport()
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{
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ActorID = a.Actor.ActorID,
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Type = a.Actor.Info.Name,
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Owner = (a.Actor.Owner == null) ? "null" : a.Actor.Owner.PlayerName,
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Trait = a.Trait.GetType().Name,
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Hash = sync,
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NamesValues = DumpSyncTrait(a.Trait)
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ActorID = actor.ActorID,
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Type = actor.Info.Name,
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Owner = (actor.Owner == null) ? "null" : actor.Owner.PlayerName,
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Trait = syncHash.Trait.GetType().Name,
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Hash = syncHash.Hash,
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NamesValues = DumpSyncTrait(syncHash.Trait)
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});
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}
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foreach (var e in orderManager.World.Effects)
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{
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var sync = e as ISync;
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if (sync != null)
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{
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var hash = Sync.CalculateSyncHash(sync);
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var hash = Sync.Hash(sync);
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if (hash != 0)
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report.Effects.Add(new EffectReport()
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{
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Name = sync.ToString().Split('.').Last(),
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Name = sync.GetType().Name,
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Hash = hash,
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NamesValues = DumpSyncTrait(sync)
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});
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@@ -26,24 +26,29 @@ namespace OpenRA
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public static class Sync
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{
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static Cache<Type, Func<object, int>> hashFuncCache = new Cache<Type, Func<object, int>>(t => GenerateHashFunc(t));
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static readonly ConcurrentCache<Type, Func<object, int>> HashFunctions =
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new ConcurrentCache<Type, Func<object, int>>(GenerateHashFunc);
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public static int CalculateSyncHash(object obj)
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internal static Func<object, int> GetHashFunction(ISync sync)
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{
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return hashFuncCache[obj.GetType()](obj);
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return HashFunctions[sync.GetType()];
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}
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static Dictionary<Type, MethodInfo> hashFunctions = new Dictionary<Type, MethodInfo>()
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internal static int Hash(ISync sync)
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{
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return GetHashFunction(sync)(sync);
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}
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static readonly Dictionary<Type, MethodInfo> CustomHashFunctions = new Dictionary<Type, MethodInfo>()
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{
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{ typeof(int2), ((Func<int2, int>)HashInt2).Method },
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{ typeof(CPos), ((Func<CPos, int>)HashCPos).Method },
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{ typeof(CVec), ((Func<CVec, int>)HashCVec).Method },
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{ typeof(WDist), ((Func<WDist, int>)Hash).Method },
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{ typeof(WPos), ((Func<WPos, int>)Hash).Method },
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{ typeof(WVec), ((Func<WVec, int>)Hash).Method },
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{ typeof(WAngle), ((Func<WAngle, int>)Hash).Method },
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{ typeof(WRot), ((Func<WRot, int>)Hash).Method },
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{ typeof(TypeDictionary), ((Func<TypeDictionary, int>)HashTDict).Method },
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{ typeof(WDist), ((Func<WDist, int>)HashUsingHashCode).Method },
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{ typeof(WPos), ((Func<WPos, int>)HashUsingHashCode).Method },
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{ typeof(WVec), ((Func<WVec, int>)HashUsingHashCode).Method },
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{ typeof(WAngle), ((Func<WAngle, int>)HashUsingHashCode).Method },
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{ typeof(WRot), ((Func<WRot, int>)HashUsingHashCode).Method },
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{ typeof(Actor), ((Func<Actor, int>)HashActor).Method },
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{ typeof(Player), ((Func<Player, int>)HashPlayer).Method },
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{ typeof(Target), ((Func<Target, int>)HashTarget).Method },
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@@ -51,8 +56,8 @@ namespace OpenRA
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static void EmitSyncOpcodes(Type type, ILGenerator il)
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{
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if (hashFunctions.ContainsKey(type))
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il.EmitCall(OpCodes.Call, hashFunctions[type], null);
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if (CustomHashFunctions.ContainsKey(type))
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il.EmitCall(OpCodes.Call, CustomHashFunctions[type], null);
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else if (type == typeof(bool))
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{
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var l = il.DefineLabel();
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@@ -62,15 +67,13 @@ namespace OpenRA
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il.Emit(OpCodes.Ldc_I4, 0x555);
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il.MarkLabel(l);
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}
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else if (type.HasAttribute<SyncAttribute>())
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il.EmitCall(OpCodes.Call, ((Func<object, int>)CalculateSyncHash).Method, null);
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else if (type != typeof(int))
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throw new NotImplementedException("SyncAttribute on member of unhashable type: {0}".F(type.FullName));
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il.Emit(OpCodes.Xor);
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}
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public static Func<object, int> GenerateHashFunc(Type t)
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static Func<object, int> GenerateHashFunc(Type t)
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{
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var d = new DynamicMethod("hash_{0}".F(t.Name), typeof(int), new Type[] { typeof(object) }, t);
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var il = d.GetILGenerator();
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@@ -116,14 +119,6 @@ namespace OpenRA
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return ((i2.X * 5) ^ (i2.Y * 3)) / 4;
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}
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public static int HashTDict(TypeDictionary d)
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{
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var ret = 0;
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foreach (var o in d)
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ret += CalculateSyncHash(o);
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return ret;
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}
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public static int HashActor(Actor a)
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{
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if (a != null)
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@@ -152,7 +147,7 @@ namespace OpenRA
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return (int)(t.FrozenActor.Actor.ActorID << 16) * 0x567;
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case TargetType.Terrain:
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return Hash(t.CenterPosition);
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return HashUsingHashCode(t.CenterPosition);
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default:
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case TargetType.Invalid:
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@@ -160,7 +155,7 @@ namespace OpenRA
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}
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}
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public static int Hash<T>(T t)
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public static int HashUsingHashCode<T>(T t)
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{
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return t.GetHashCode();
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}
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@@ -341,18 +341,19 @@ namespace OpenRA
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// hash all the actors
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foreach (var a in Actors)
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ret += n++ * (int)(1 + a.ActorID) * Sync.CalculateSyncHash(a);
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ret += n++ * (int)(1 + a.ActorID) * Sync.HashActor(a);
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// hash all the traits that tick
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foreach (var x in ActorsWithTrait<ISync>())
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ret += n++ * (int)(1 + x.Actor.ActorID) * Sync.CalculateSyncHash(x.Trait);
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foreach (var actor in ActorsHavingTrait<ISync>())
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foreach (var syncHash in actor.SyncHashes)
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ret += n++ * (int)(1 + actor.ActorID) * syncHash.Hash;
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// TODO: don't go over all effects
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foreach (var e in Effects)
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{
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var sync = e as ISync;
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if (sync != null)
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ret += n++ * Sync.CalculateSyncHash(sync);
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ret += n++ * Sync.Hash(sync);
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}
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// Hash the shared rng
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@@ -63,7 +63,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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var hash = 0;
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foreach (var objective in objectives)
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hash ^= Sync.Hash(objective.State);
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hash ^= Sync.HashUsingHashCode(objective.State);
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return hash;
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}
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}
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