Added rotation logic to the renderer to enable the use of Interpolated Facings.
This commit is contained in:
committed by
Matthias Mailänder
parent
e060d6eb05
commit
a1a50d6c98
@@ -26,6 +26,7 @@ namespace OpenRA.Graphics
|
||||
int Length { get; }
|
||||
int Stride { get; }
|
||||
int Facings { get; }
|
||||
int InterpolatedFacings { get; }
|
||||
int Tick { get; }
|
||||
int ZOffset { get; }
|
||||
int ShadowStart { get; }
|
||||
@@ -37,6 +38,7 @@ namespace OpenRA.Graphics
|
||||
|
||||
Sprite GetSprite(int frame);
|
||||
Sprite GetSprite(int frame, WAngle facing);
|
||||
(Sprite, WAngle) GetSpriteWithRotation(int frame, WAngle facing);
|
||||
Sprite GetShadow(int frame, WAngle facing);
|
||||
float GetAlpha(int frame);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user