Added rotation logic to the renderer to enable the use of Interpolated Facings.

This commit is contained in:
AspectInteractive2
2022-06-07 22:11:51 +02:00
committed by Matthias Mailänder
parent e060d6eb05
commit a1a50d6c98
11 changed files with 223 additions and 42 deletions

View File

@@ -25,12 +25,14 @@ namespace OpenRA.Graphics
readonly int zOffset;
readonly PaletteReference palette;
readonly float scale;
readonly WAngle rotation = WAngle.Zero;
readonly float3 tint;
readonly TintModifiers tintModifiers;
readonly float alpha;
readonly bool isDecoration;
public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, float alpha, float3 tint, TintModifiers tintModifiers, bool isDecoration)
public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, float alpha,
float3 tint, TintModifiers tintModifiers, bool isDecoration, WAngle rotation)
{
this.sprite = sprite;
this.pos = pos;
@@ -38,6 +40,7 @@ namespace OpenRA.Graphics
this.zOffset = zOffset;
this.palette = palette;
this.scale = scale;
this.rotation = rotation;
this.tint = tint;
this.isDecoration = isDecoration;
this.tintModifiers = tintModifiers;
@@ -50,6 +53,10 @@ namespace OpenRA.Graphics
this.palette = null;
}
public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, float alpha,
float3 tint, TintModifiers tintModifiers, bool isDecoration)
: this(sprite, pos, offset, zOffset, palette, scale, alpha, tint, tintModifiers, isDecoration, WAngle.Zero) { }
public WPos Pos => pos + offset;
public WVec Offset => offset;
public PaletteReference Palette => palette;
@@ -60,19 +67,34 @@ namespace OpenRA.Graphics
public float3 Tint => tint;
public TintModifiers TintModifiers => tintModifiers;
public IPalettedRenderable WithPalette(PaletteReference newPalette) { return new SpriteRenderable(sprite, pos, offset, zOffset, newPalette, scale, alpha, tint, tintModifiers, isDecoration); }
public IRenderable WithZOffset(int newOffset) { return new SpriteRenderable(sprite, pos, offset, newOffset, palette, scale, alpha, tint, tintModifiers, isDecoration); }
public IRenderable OffsetBy(in WVec vec) { return new SpriteRenderable(sprite, pos + vec, offset, zOffset, palette, scale, alpha, tint, tintModifiers, isDecoration); }
public IRenderable AsDecoration() { return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, alpha, tint, tintModifiers, true); }
public IPalettedRenderable WithPalette(PaletteReference newPalette)
{
return new SpriteRenderable(sprite, pos, offset, zOffset, newPalette, scale, alpha, tint, tintModifiers, isDecoration, rotation);
}
public IRenderable WithZOffset(int newOffset)
{
return new SpriteRenderable(sprite, pos, offset, newOffset, palette, scale, alpha, tint, tintModifiers, isDecoration, rotation);
}
public IRenderable OffsetBy(in WVec vec)
{
return new SpriteRenderable(sprite, pos + vec, offset, zOffset, palette, scale, alpha, tint, tintModifiers, isDecoration, rotation);
}
public IRenderable AsDecoration()
{
return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, alpha, tint, tintModifiers, true, rotation);
}
public IModifyableRenderable WithAlpha(float newAlpha)
{
return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, newAlpha, tint, tintModifiers, isDecoration);
return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, newAlpha, tint, tintModifiers, isDecoration, rotation);
}
public IModifyableRenderable WithTint(in float3 newTint, TintModifiers newTintModifiers)
{
return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, alpha, newTint, newTintModifiers, isDecoration);
return new SpriteRenderable(sprite, pos, offset, zOffset, palette, scale, alpha, newTint, newTintModifiers, isDecoration, rotation);
}
float3 ScreenPosition(WorldRenderer wr)
@@ -94,7 +116,7 @@ namespace OpenRA.Graphics
if ((tintModifiers & TintModifiers.ReplaceColor) != 0)
a *= -1;
wsr.DrawSprite(sprite, palette, ScreenPosition(wr), scale, t, a);
wsr.DrawSprite(sprite, palette, ScreenPosition(wr), scale, t, a, rotation.RendererRadians());
}
public void RenderDebugGeometry(WorldRenderer wr)
@@ -102,13 +124,16 @@ namespace OpenRA.Graphics
var pos = ScreenPosition(wr) + sprite.Offset;
var tl = wr.Viewport.WorldToViewPx(pos);
var br = wr.Viewport.WorldToViewPx(pos + sprite.Size);
Game.Renderer.RgbaColorRenderer.DrawRect(tl, br, 1, Color.Red);
if (rotation == WAngle.Zero)
Game.Renderer.RgbaColorRenderer.DrawRect(tl, br, 1, Color.Red);
else
Game.Renderer.RgbaColorRenderer.DrawPolygon(Util.RotateQuad(tl, br - tl, rotation.RendererRadians()), 1, Color.Red);
}
public Rectangle ScreenBounds(WorldRenderer wr)
{
var screenOffset = ScreenPosition(wr) + sprite.Offset;
return new Rectangle((int)screenOffset.X, (int)screenOffset.Y, (int)sprite.Size.X, (int)sprite.Size.Y);
return Util.BoundingRectangle(screenOffset, sprite.Size, rotation.RendererRadians());
}
}
}