Use IReadOnlyFileSystem in MusicInfo.
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@@ -9,6 +9,7 @@
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#endregion
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#endregion
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using OpenRA.FileFormats;
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using OpenRA.FileFormats;
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using OpenRA.FileSystem;
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namespace OpenRA.GameRules
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namespace OpenRA.GameRules
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{
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{
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@@ -33,13 +34,13 @@ namespace OpenRA.GameRules
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Filename = (nd.ContainsKey("Filename") ? nd["Filename"].Value : key) + "." + ext;
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Filename = (nd.ContainsKey("Filename") ? nd["Filename"].Value : key) + "." + ext;
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}
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}
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public void Load()
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public void Load(IReadOnlyFileSystem filesystem)
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{
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{
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if (!Game.ModData.ModFiles.Exists(Filename))
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if (!filesystem.Exists(Filename))
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return;
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return;
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Exists = true;
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Exists = true;
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using (var s = Game.ModData.ModFiles.Open(Filename))
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using (var s = filesystem.Open(Filename))
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{
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{
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if (Filename.ToLowerInvariant().EndsWith("wav"))
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if (Filename.ToLowerInvariant().EndsWith("wav"))
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Length = (int)WavLoader.WaveLength(s);
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Length = (int)WavLoader.WaveLength(s);
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@@ -182,7 +182,7 @@ namespace OpenRA
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// Load music with map assets mounted
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// Load music with map assets mounted
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using (new Support.PerfTimer("Map.Music"))
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using (new Support.PerfTimer("Map.Music"))
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foreach (var entry in map.Rules.Music)
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foreach (var entry in map.Rules.Music)
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entry.Value.Load();
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entry.Value.Load(DefaultFileSystem);
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VoxelProvider.Initialize(this, Manifest.VoxelSequences, map.VoxelSequenceDefinitions);
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VoxelProvider.Initialize(this, Manifest.VoxelSequences, map.VoxelSequenceDefinitions);
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VoxelLoader.Finish();
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VoxelLoader.Finish();
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