Add InfiltrateForSupportPowerReset
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Traits
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{
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class InfiltrateForSupportPowerResetInfo : ITraitInfo
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{
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public readonly BitSet<TargetableType> Types = default(BitSet<TargetableType>);
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public object Create(ActorInitializer init) { return new InfiltrateForSupportPowerReset(this); }
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}
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class InfiltrateForSupportPowerReset : INotifyInfiltrated
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{
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readonly InfiltrateForSupportPowerResetInfo info;
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public InfiltrateForSupportPowerReset(InfiltrateForSupportPowerResetInfo info)
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{
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this.info = info;
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}
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void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator, BitSet<TargetableType> types)
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{
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if (!info.Types.Overlaps(types))
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return;
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var manager = self.Owner.PlayerActor.Trait<SupportPowerManager>();
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var powers = manager.GetPowersForActor(self).Where(sp => !sp.Disabled);
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foreach (var power in powers)
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power.ResetTimer();
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}
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}
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}
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