diff --git a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
index c004e194d3..ade33805db 100644
--- a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
+++ b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
@@ -300,7 +300,7 @@
-
+
diff --git a/OpenRA.Mods.Common/Traits/VeteranProductionIconOverlay.cs b/OpenRA.Mods.Common/Traits/Render/VeteranProductionIconOverlay.cs
similarity index 98%
rename from OpenRA.Mods.Common/Traits/VeteranProductionIconOverlay.cs
rename to OpenRA.Mods.Common/Traits/Render/VeteranProductionIconOverlay.cs
index 32911156ac..00cf5a8c73 100644
--- a/OpenRA.Mods.Common/Traits/VeteranProductionIconOverlay.cs
+++ b/OpenRA.Mods.Common/Traits/Render/VeteranProductionIconOverlay.cs
@@ -11,10 +11,9 @@
using System.Collections.Generic;
using OpenRA.Graphics;
-using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits;
-namespace OpenRA.Mods.Common.Traits
+namespace OpenRA.Mods.Common.Traits.Render
{
[Desc("Attach this to the player actor. When attached, enables all actors possessing the LevelupWhenCreated ",
"trait to have their production queue icons render with an overlay defined in this trait. ",