From a1ce5bd978e8efe7c684d23cd3f961fb05be1906 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Sat, 16 Apr 2016 14:21:55 +0200 Subject: [PATCH] Move VeteranProductionIconOverlay to Traits.Render --- OpenRA.Mods.Common/OpenRA.Mods.Common.csproj | 2 +- .../Traits/{ => Render}/VeteranProductionIconOverlay.cs | 3 +-- 2 files changed, 2 insertions(+), 3 deletions(-) rename OpenRA.Mods.Common/Traits/{ => Render}/VeteranProductionIconOverlay.cs (98%) diff --git a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj index c004e194d3..ade33805db 100644 --- a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj +++ b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj @@ -300,7 +300,7 @@ - + diff --git a/OpenRA.Mods.Common/Traits/VeteranProductionIconOverlay.cs b/OpenRA.Mods.Common/Traits/Render/VeteranProductionIconOverlay.cs similarity index 98% rename from OpenRA.Mods.Common/Traits/VeteranProductionIconOverlay.cs rename to OpenRA.Mods.Common/Traits/Render/VeteranProductionIconOverlay.cs index 32911156ac..00cf5a8c73 100644 --- a/OpenRA.Mods.Common/Traits/VeteranProductionIconOverlay.cs +++ b/OpenRA.Mods.Common/Traits/Render/VeteranProductionIconOverlay.cs @@ -11,10 +11,9 @@ using System.Collections.Generic; using OpenRA.Graphics; -using OpenRA.Mods.Common.Traits.Render; using OpenRA.Traits; -namespace OpenRA.Mods.Common.Traits +namespace OpenRA.Mods.Common.Traits.Render { [Desc("Attach this to the player actor. When attached, enables all actors possessing the LevelupWhenCreated ", "trait to have their production queue icons render with an overlay defined in this trait. ",