From a1dd1fc5d10a573408676146f3d99e25c1ab8ac3 Mon Sep 17 00:00:00 2001 From: abcdefg30 Date: Sat, 23 Jan 2021 23:14:35 +0100 Subject: [PATCH] Fix an compiler error on bleed --- OpenRA.Mods.Common/Traits/World/ResourceRenderer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.Common/Traits/World/ResourceRenderer.cs b/OpenRA.Mods.Common/Traits/World/ResourceRenderer.cs index 434b981b57..82a441c95d 100644 --- a/OpenRA.Mods.Common/Traits/World/ResourceRenderer.cs +++ b/OpenRA.Mods.Common/Traits/World/ResourceRenderer.cs @@ -107,7 +107,7 @@ namespace OpenRA.Mods.Common.Traits // resource.Type is meaningless (and may be null) if resource.Sequence is null if (sequence != null) { - shadowLayer?.Update(cell, sequence.GetShadow(frame, WAngle.Zero), palette, sequence.IgnoreWorldTint); + shadowLayer?.Update(cell, sequence.GetShadow(frame, WAngle.Zero), palette, 1f, sequence.IgnoreWorldTint); spriteLayer.Update(cell, sequence, palette, frame); } else