AI Support Power Meta Data implemented.
Changes included: Decision can be defined for the AI support powers, governing their targeting. Each decision can be made up of multiple considerations.
This commit is contained in:
@@ -65,6 +65,58 @@ Player:
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heli: 5%
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orca: 5%
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SquadSize: 15
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SupportPowerDecision@Airstrike:
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OrderName: AirstrikePowerInfoOrder
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MinimumAttractiveness: 2000
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Consideration@1:
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Against: Enemy
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Types: Vehicle, Infantry
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@2:
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Against: Ally
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Types: Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 2c0
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SupportPowerDecision@IonCannonPower:
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OrderName: IonCannonPowerInfoOrder
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MinimumAttractiveness: 1000
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FineScanRadius: 2
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Consideration@1:
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Against: Enemy
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Types: Air, Tank, Vehicle, Infantry, Water
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Attractiveness: 2
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@2:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@3:
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Against: Ally
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Types: Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 3c0
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SupportPowerDecision@NukePower:
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OrderName: NukePowerInfoOrder
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MinimumAttractiveness: 3000
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 5c0
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Consideration@2:
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Against: Ally
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Types: Air, Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 7c0
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HackyAI@Watson:
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Name: Watson
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BuildingCommonNames:
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@@ -131,6 +183,58 @@ Player:
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jeep: 20%
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mtnk: 50%
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SquadSize: 15
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SupportPowerDecision@Airstrike:
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OrderName: AirstrikePowerInfoOrder
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MinimumAttractiveness: 2000
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Consideration@1:
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Against: Enemy
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Types: Vehicle, Infantry
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@2:
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Against: Ally
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Types: Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 2c0
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SupportPowerDecision@IonCannonPower:
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OrderName: IonCannonPowerInfoOrder
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MinimumAttractiveness: 1000
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FineScanRadius: 2
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Consideration@1:
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Against: Enemy
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Types: Air, Tank, Vehicle, Infantry, Water
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Attractiveness: 2
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@2:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@3:
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Against: Ally
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Types: Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 3c0
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SupportPowerDecision@NukePower:
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OrderName: NukePowerInfoOrder
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MinimumAttractiveness: 3000
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 5c0
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Consideration@2:
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Against: Ally
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Types: Air, Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 7c0
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HackyAI@HAL9001:
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Name: HAL 9001
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BuildingCommonNames:
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@@ -199,3 +303,55 @@ Player:
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htnk: 50%
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orca: 10%
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SquadSize: 8
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SupportPowerDecision@Airstrike:
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OrderName: AirstrikePowerInfoOrder
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MinimumAttractiveness: 2000
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Consideration@1:
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Against: Enemy
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Types: Vehicle, Infantry
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@2:
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Against: Ally
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Types: Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 2c0
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SupportPowerDecision@IonCannonPower:
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OrderName: IonCannonPowerInfoOrder
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MinimumAttractiveness: 1000
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FineScanRadius: 2
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Consideration@1:
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Against: Enemy
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Types: Air, Tank, Vehicle, Infantry, Water
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Attractiveness: 2
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@2:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@3:
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Against: Ally
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Types: Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 3c0
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SupportPowerDecision@NukePower:
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OrderName: NukePowerInfoOrder
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MinimumAttractiveness: 3000
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 5c0
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Consideration@2:
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Against: Ally
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Types: Air, Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 7c0
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@@ -324,7 +324,7 @@
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Selectable:
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Priority: 3
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TargetableBuilding:
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TargetTypes: Ground, C4
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TargetTypes: Ground, C4, Structure
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Armor:
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Type: Wood
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Building:
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