diff --git a/OpenRA.Mods.Common/Widgets/Logic/MainMenuLogic.cs b/OpenRA.Mods.Common/Widgets/Logic/MainMenuLogic.cs index e2fda1881e..1b689a5260 100644 --- a/OpenRA.Mods.Common/Widgets/Logic/MainMenuLogic.cs +++ b/OpenRA.Mods.Common/Widgets/Logic/MainMenuLogic.cs @@ -343,7 +343,9 @@ namespace OpenRA.Mods.Common.Widgets.Logic void LoadMapIntoEditor(string uid) { - Game.LoadEditor(uid); + // HACK: Work around a synced-code change check. + // It's not clear why this is needed here, but not in the other places that load maps. + Game.RunAfterTick(() => Game.LoadEditor(uid)); DiscordService.UpdateStatus(DiscordState.InMapEditor);