Use a "real" Move instead of VisualMove in ProductionFromMapEdge
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@@ -65,7 +65,7 @@ namespace OpenRA.Mods.D2k.Traits
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var move = newUnit.TraitOrDefault<IMove>();
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var move = newUnit.TraitOrDefault<IMove>();
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if (move != null)
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if (move != null)
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newUnit.QueueActivity(move.MoveIntoWorld(newUnit, destination));
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newUnit.QueueActivity(move.MoveTo(destination, 2));
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newUnit.SetTargetLine(Target.FromCell(self.World, destination), Color.Green, false);
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newUnit.SetTargetLine(Target.FromCell(self.World, destination), Color.Green, false);
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