Convert (Dynamic)FacingInit, (Dynamic)TurretFacingInit to WAngle.
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@@ -13,6 +13,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.Common.Traits.Render;
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@@ -34,9 +35,7 @@ namespace OpenRA.Mods.Cnc.Traits.Render
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var wsb = init.Actor.TraitInfos<WithSpriteBodyInfo>().FirstOrDefault();
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// Show the correct turret facing
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var facing = WAngle.FromFacing(init.GetValue<TurretFacingInit, int>(this, t.InitialFacing));
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var anim = new Animation(init.World, image, () => facing);
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var anim = new Animation(init.World, image, Turreted.TurretFacingFromInit(init, t));
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anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), wsb.Sequence));
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yield return new SpriteActorPreview(anim, () => WVec.Zero, () => 0, p, rs.Scale);
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