Convert (Dynamic)FacingInit, (Dynamic)TurretFacingInit to WAngle.
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@@ -56,17 +56,17 @@ namespace OpenRA.Mods.Common.Traits
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var spawn = self.CenterPosition + exitinfo.SpawnOffset;
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var to = self.World.Map.CenterOfCell(exit);
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var initialFacing = exitinfo.Facing;
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var initialFacing = WAngle.FromFacing(exitinfo.Facing);
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if (exitinfo.Facing < 0)
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{
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var delta = to - spawn;
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if (delta.HorizontalLengthSquared == 0)
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{
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var fi = producee.TraitInfoOrDefault<IFacingInfo>();
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initialFacing = fi != null ? fi.GetInitialFacing() : 0;
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initialFacing = fi != null ? fi.GetInitialFacing() : WAngle.Zero;
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}
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else
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initialFacing = delta.Yaw.Facing;
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initialFacing = delta.Yaw;
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}
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exitLocations = rp.Value != null && rp.Value.Path.Count > 0 ? rp.Value.Path : new List<CPos> { exit };
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