Convert (Dynamic)FacingInit, (Dynamic)TurretFacingInit to WAngle.
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@@ -88,7 +88,7 @@ namespace OpenRA.Mods.Common.Traits
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td.Add(new LocationInit(location.Value));
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td.Add(new CenterPositionInit(pos));
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td.Add(new FacingInit(initialFacing.Facing));
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td.Add(new FacingInit(initialFacing));
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var newUnit = self.World.CreateActor(producee.Name, td);
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