Convert (Dynamic)FacingInit, (Dynamic)TurretFacingInit to WAngle.

This commit is contained in:
Paul Chote
2020-06-26 00:33:08 +01:00
committed by abcdefg30
parent e8f443f4a9
commit a2269e7ee7
36 changed files with 133 additions and 155 deletions

View File

@@ -51,13 +51,10 @@ namespace OpenRA.Mods.Common.Traits.Render
Func<WAngle> facing;
var dynamicfacingInit = init.GetOrDefault<DynamicFacingInit>();
if (dynamicfacingInit != null)
{
var getFacing = dynamicfacingInit.Value;
facing = () => WAngle.FromFacing(getFacing());
}
facing = dynamicfacingInit.Value;
else
{
var f = WAngle.FromFacing(init.GetValue<FacingInit, int>(0));
var f = init.GetValue<FacingInit, WAngle>(WAngle.Zero);
facing = () => f;
}

View File

@@ -77,13 +77,13 @@ namespace OpenRA.Mods.Common.Traits.Render
if (Palette != null)
p = init.WorldRenderer.Palette(Palette);
Func<int> facing;
Func<WAngle> facing;
var dynamicfacingInit = init.GetOrDefault<DynamicFacingInit>();
if (dynamicfacingInit != null)
facing = dynamicfacingInit.Value;
else
{
var f = init.GetValue<FacingInit, int>(0);
var f = init.GetValue<FacingInit, WAngle>(WAngle.Zero);
facing = () => f;
}
@@ -91,7 +91,7 @@ namespace OpenRA.Mods.Common.Traits.Render
anim.PlayThen(OpeningSequence, () => anim.PlayRepeating(Sequence));
var body = init.Actor.TraitInfo<BodyOrientationInfo>();
Func<WRot> orientation = () => body.QuantizeOrientation(WRot.FromFacing(facing()), facings);
Func<WRot> orientation = () => body.QuantizeOrientation(WRot.FromYaw(facing()), facings);
Func<WVec> offset = () => body.LocalToWorld(Offset.Rotate(orientation()));
Func<int> zOffset = () =>
{

View File

@@ -46,7 +46,7 @@ namespace OpenRA.Mods.Common.Traits.Render
.First(tt => tt.Turret == armament.Turret);
var turretFacing = Turreted.TurretFacingFromInit(init, t);
var anim = new Animation(init.World, image, () => WAngle.FromFacing(turretFacing()));
var anim = new Animation(init.World, image, turretFacing);
anim.Play(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
var facing = init.GetFacing();

View File

@@ -51,7 +51,7 @@ namespace OpenRA.Mods.Common.Traits.Render
.First(tt => tt.Turret == Turret);
var turretFacing = Turreted.TurretFacingFromInit(init, t);
var anim = new Animation(init.World, image, () => WAngle.FromFacing(turretFacing()));
var anim = new Animation(init.World, image, turretFacing);
anim.Play(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
var facing = init.GetFacing();

View File

@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.Traits.Render
var model = init.World.ModelCache.GetModelSequence(image, Sequence);
var turretFacing = Turreted.TurretFacingFromInit(init, t);
Func<WRot> turretOrientation = () => body.QuantizeOrientation(WRot.FromYaw(WAngle.FromFacing(turretFacing()) - orientation().Yaw), facings);
Func<WRot> turretOrientation = () => body.QuantizeOrientation(WRot.FromYaw(turretFacing() - orientation().Yaw), facings);
Func<WRot> quantizedTurret = () => body.QuantizeOrientation(turretOrientation(), facings);
Func<WRot> quantizedBody = () => body.QuantizeOrientation(orientation(), facings);

View File

@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Traits.Render
Func<WVec> turretOffset = () => body.LocalToWorld(t.Offset.Rotate(orientation()));
var turretFacing = Turreted.TurretFacingFromInit(init, t);
Func<WRot> turretBodyOrientation = () => WRot.FromYaw(WAngle.FromFacing(turretFacing()) - orientation().Yaw);
Func<WRot> turretBodyOrientation = () => WRot.FromYaw(turretFacing() - orientation().Yaw);
yield return new ModelAnimation(model, turretOffset,
() => new[] { turretBodyOrientation(), body.QuantizeOrientation(orientation(), facings) }, () => false, () => 0, ShowShadow);
}