Convert (Dynamic)FacingInit, (Dynamic)TurretFacingInit to WAngle.
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@@ -77,13 +77,13 @@ namespace OpenRA.Mods.Common.Traits.Render
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if (Palette != null)
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p = init.WorldRenderer.Palette(Palette);
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Func<int> facing;
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Func<WAngle> facing;
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var dynamicfacingInit = init.GetOrDefault<DynamicFacingInit>();
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if (dynamicfacingInit != null)
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facing = dynamicfacingInit.Value;
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else
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{
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var f = init.GetValue<FacingInit, int>(0);
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var f = init.GetValue<FacingInit, WAngle>(WAngle.Zero);
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facing = () => f;
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}
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@@ -91,7 +91,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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anim.PlayThen(OpeningSequence, () => anim.PlayRepeating(Sequence));
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var body = init.Actor.TraitInfo<BodyOrientationInfo>();
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Func<WRot> orientation = () => body.QuantizeOrientation(WRot.FromFacing(facing()), facings);
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Func<WRot> orientation = () => body.QuantizeOrientation(WRot.FromYaw(facing()), facings);
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Func<WVec> offset = () => body.LocalToWorld(Offset.Rotate(orientation()));
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Func<int> zOffset = () =>
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{
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