Convert (Dynamic)FacingInit, (Dynamic)TurretFacingInit to WAngle.
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@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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var model = init.World.ModelCache.GetModelSequence(image, Sequence);
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var turretFacing = Turreted.TurretFacingFromInit(init, t);
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Func<WRot> turretOrientation = () => body.QuantizeOrientation(WRot.FromYaw(WAngle.FromFacing(turretFacing()) - orientation().Yaw), facings);
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Func<WRot> turretOrientation = () => body.QuantizeOrientation(WRot.FromYaw(turretFacing() - orientation().Yaw), facings);
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Func<WRot> quantizedTurret = () => body.QuantizeOrientation(turretOrientation(), facings);
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Func<WRot> quantizedBody = () => body.QuantizeOrientation(orientation(), facings);
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