move the harvest-related traits and activities into the mod dll.
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@@ -23,7 +23,6 @@ using System.Drawing;
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using OpenRA.FileFormats;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Traits
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{
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@@ -43,11 +42,6 @@ namespace OpenRA.Traits
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public interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
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public interface INotifyBuildComplete { void BuildingComplete(Actor self); }
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public interface INotifyProduction { void UnitProduced(Actor self, Actor other); }
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public interface IAcceptOre
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{
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void OnDock(Actor harv, DeliverOre dockOrder);
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int2 DeliverOffset { get; }
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}
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public interface IAcceptThief { void OnSteal(Actor self, Actor thief); }
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public interface IAcceptSpy { void OnInfiltrate(Actor self, Actor spy); }
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