move the harvest-related traits and activities into the mod dll.
This commit is contained in:
@@ -144,7 +144,6 @@
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<Compile Include="Traits\Activities\HeliFly.cs" />
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<Compile Include="Traits\Activities\HeliFly.cs" />
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<Compile Include="Traits\Activities\HeliLand.cs" />
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<Compile Include="Traits\Activities\HeliLand.cs" />
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<Compile Include="Traits\Activities\HeliReturn.cs" />
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<Compile Include="Traits\Activities\HeliReturn.cs" />
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<Compile Include="Traits\Activities\DeliverOre.cs" />
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<Compile Include="Traits\Activities\TransformIntoActor.cs" />
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<Compile Include="Traits\Activities\TransformIntoActor.cs" />
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<Compile Include="Actor.cs" />
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<Compile Include="Actor.cs" />
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<Compile Include="Effects\Bullet.cs" />
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<Compile Include="Effects\Bullet.cs" />
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@@ -188,7 +187,6 @@
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<Compile Include="Graphics\SpriteSheetBuilder.cs" />
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<Compile Include="Graphics\SpriteSheetBuilder.cs" />
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<Compile Include="GameRules\TerrainCost.cs" />
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<Compile Include="GameRules\TerrainCost.cs" />
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<Compile Include="Graphics\TerrainRenderer.cs" />
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<Compile Include="Graphics\TerrainRenderer.cs" />
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<Compile Include="Traits\Activities\Harvest.cs" />
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<Compile Include="Traits\Activities\Move.cs" />
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<Compile Include="Traits\Activities\Move.cs" />
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<Compile Include="Traits\Activities\Follow.cs" />
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<Compile Include="Traits\Activities\Follow.cs" />
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<Compile Include="Traits\Activities\Turn.cs" />
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<Compile Include="Traits\Activities\Turn.cs" />
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@@ -213,7 +211,6 @@
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<Compile Include="Traits\Explodes.cs" />
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<Compile Include="Traits\Explodes.cs" />
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<Compile Include="Traits\Fake.cs" />
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<Compile Include="Traits\Fake.cs" />
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<Compile Include="Traits\GeneratesGap.cs" />
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<Compile Include="Traits\GeneratesGap.cs" />
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<Compile Include="Traits\Harvester.cs" />
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<Compile Include="Traits\Helicopter.cs" />
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<Compile Include="Traits\Helicopter.cs" />
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<Compile Include="Traits\Modifiers\InvisibleToOthers.cs" />
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<Compile Include="Traits\Modifiers\InvisibleToOthers.cs" />
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<Compile Include="Traits\ConstructionYard.cs" />
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<Compile Include="Traits\ConstructionYard.cs" />
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@@ -23,7 +23,6 @@ using System.Drawing;
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using OpenRA.FileFormats;
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using OpenRA.FileFormats;
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using OpenRA.GameRules;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Traits
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namespace OpenRA.Traits
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{
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{
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@@ -43,11 +42,6 @@ namespace OpenRA.Traits
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public interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
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public interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
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public interface INotifyBuildComplete { void BuildingComplete(Actor self); }
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public interface INotifyBuildComplete { void BuildingComplete(Actor self); }
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public interface INotifyProduction { void UnitProduced(Actor self, Actor other); }
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public interface INotifyProduction { void UnitProduced(Actor self, Actor other); }
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public interface IAcceptOre
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{
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void OnDock(Actor harv, DeliverOre dockOrder);
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int2 DeliverOffset { get; }
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}
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public interface IAcceptThief { void OnSteal(Actor self, Actor thief); }
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public interface IAcceptThief { void OnSteal(Actor self, Actor thief); }
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public interface IAcceptSpy { void OnInfiltrate(Actor self, Actor spy); }
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public interface IAcceptSpy { void OnInfiltrate(Actor self, Actor spy); }
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@@ -29,7 +29,7 @@ namespace OpenRA.Traits
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public object Create(Actor self) { return new ResourceLayer(self); }
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public object Create(Actor self) { return new ResourceLayer(self); }
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}
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}
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class ResourceLayer : IRenderOverlay, ILoadWorldHook
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public class ResourceLayer : IRenderOverlay, ILoadWorldHook
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{
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{
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SpriteRenderer sr;
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SpriteRenderer sr;
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World w;
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World w;
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@@ -18,6 +18,8 @@
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*/
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*/
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#endregion
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#endregion
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using OpenRA.Traits.Activities;
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@@ -37,7 +39,7 @@ namespace OpenRA.Mods.Cnc
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}
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}
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public int2 DeliverOffset { get { return new int2(0, 2); } }
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public int2 DeliverOffset { get { return new int2(0, 2); } }
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public void OnDock(Actor harv, DeliverOre dockOrder)
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public void OnDock(Actor harv, DeliverResources dockOrder)
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{
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{
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// Todo: need to be careful about cancellation and multiple harvs
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// Todo: need to be careful about cancellation and multiple harvs
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harv.QueueActivity(new Move(self.Location + new int2(1,1), self));
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harv.QueueActivity(new Move(self.Location + new int2(1,1), self));
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@@ -19,7 +19,6 @@
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#endregion
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#endregion
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using OpenRA.Traits;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Mods.RA.Activities
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namespace OpenRA.Mods.RA.Activities
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{
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{
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10
OpenRA.Game/Traits/Activities/DeliverOre.cs → OpenRA.Mods.RA/Activities/DeliverOre.cs
Normal file → Executable file
10
OpenRA.Game/Traits/Activities/DeliverOre.cs → OpenRA.Mods.RA/Activities/DeliverOre.cs
Normal file → Executable file
@@ -19,19 +19,21 @@
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#endregion
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#endregion
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using System.Linq;
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Traits.Activities
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namespace OpenRA.Mods.RA.Activities
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{
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{
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public class DeliverOre : IActivity
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public class DeliverResources : IActivity
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{
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{
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public IActivity NextActivity { get; set; }
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public IActivity NextActivity { get; set; }
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bool isDocking;
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bool isDocking;
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Actor refinery;
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Actor refinery;
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public DeliverOre() { }
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public DeliverResources() { }
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public DeliverOre( Actor refinery )
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public DeliverResources( Actor refinery )
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{
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{
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this.refinery = refinery;
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this.refinery = refinery;
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}
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}
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6
OpenRA.Game/Traits/Activities/Harvest.cs → OpenRA.Mods.RA/Activities/Harvest.cs
Normal file → Executable file
6
OpenRA.Game/Traits/Activities/Harvest.cs → OpenRA.Mods.RA/Activities/Harvest.cs
Normal file → Executable file
@@ -20,8 +20,10 @@
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using System.Linq;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Traits.Activities
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namespace OpenRA.Mods.RA.Activities
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{
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{
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public class Harvest : IActivity
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public class Harvest : IActivity
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{
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{
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@@ -36,7 +38,7 @@ namespace OpenRA.Traits.Activities
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var harv = self.traits.Get<Harvester>();
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var harv = self.traits.Get<Harvester>();
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if( harv.IsFull )
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if( harv.IsFull )
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return new DeliverOre { NextActivity = NextActivity };
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return new DeliverResources { NextActivity = NextActivity };
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if (HarvestThisTile(self))
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if (HarvestThisTile(self))
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return this;
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return this;
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6
OpenRA.Game/Traits/Harvester.cs → OpenRA.Mods.RA/Harvester.cs
Normal file → Executable file
6
OpenRA.Game/Traits/Harvester.cs → OpenRA.Mods.RA/Harvester.cs
Normal file → Executable file
@@ -20,9 +20,11 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Traits
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namespace OpenRA.Mods.RA
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{
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{
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class HarvesterInfo : ITraitInfo
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class HarvesterInfo : ITraitInfo
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{
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{
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@@ -87,7 +89,7 @@ namespace OpenRA.Traits
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else if (order.OrderString == "Deliver")
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else if (order.OrderString == "Deliver")
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{
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{
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self.CancelActivity();
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self.CancelActivity();
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self.QueueActivity(new DeliverOre(order.TargetActor));
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self.QueueActivity(new DeliverResources(order.TargetActor));
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}
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}
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}
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}
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@@ -47,6 +47,7 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Activities\CaptureBuilding.cs" />
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<Compile Include="Activities\CaptureBuilding.cs" />
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<Compile Include="Activities\DeliverOre.cs" />
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<Compile Include="Activities\Demolish.cs" />
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<Compile Include="Activities\Demolish.cs" />
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<Compile Include="Activities\Infiltrate.cs" />
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<Compile Include="Activities\Infiltrate.cs" />
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<Compile Include="Activities\LayMine.cs" />
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<Compile Include="Activities\LayMine.cs" />
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@@ -55,6 +56,8 @@
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<Compile Include="C4Demolition.cs" />
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<Compile Include="C4Demolition.cs" />
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<Compile Include="Chronoshiftable.cs" />
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<Compile Include="Chronoshiftable.cs" />
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<Compile Include="Effects\NukeLaunch.cs" />
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<Compile Include="Effects\NukeLaunch.cs" />
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<Compile Include="Activities\Harvest.cs" />
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<Compile Include="Harvester.cs" />
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<Compile Include="OreRefinery.cs" />
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<Compile Include="OreRefinery.cs" />
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<Compile Include="SupportPowers\ChronoshiftPaletteEffect.cs" />
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<Compile Include="SupportPowers\ChronoshiftPaletteEffect.cs" />
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<Compile Include="SupportPowers\ChronoshiftPower.cs" />
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<Compile Include="SupportPowers\ChronoshiftPower.cs" />
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@@ -86,6 +89,7 @@
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<Compile Include="SupportPowers\NukePower.cs" />
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<Compile Include="SupportPowers\NukePower.cs" />
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<Compile Include="Thief.cs" />
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<Compile Include="Thief.cs" />
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<Compile Include="Crates\ResetRadarCrateAction.cs" />
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<Compile Include="Crates\ResetRadarCrateAction.cs" />
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<Compile Include="TraitsInterfaces.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -18,6 +18,7 @@
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*/
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*/
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#endregion
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#endregion
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using OpenRA.Traits.Activities;
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@@ -36,7 +37,7 @@ namespace OpenRA.Mods.RA
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this.self = self;
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this.self = self;
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}
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}
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public int2 DeliverOffset { get { return new int2(1, 2); } }
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public int2 DeliverOffset { get { return new int2(1, 2); } }
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public void OnDock(Actor harv, DeliverOre dockOrder)
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public void OnDock(Actor harv, DeliverResources dockOrder)
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{
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{
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var unit = harv.traits.Get<Unit>();
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var unit = harv.traits.Get<Unit>();
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if (unit.Facing != 64)
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if (unit.Facing != 64)
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30
OpenRA.Mods.RA/TraitsInterfaces.cs
Executable file
30
OpenRA.Mods.RA/TraitsInterfaces.cs
Executable file
@@ -0,0 +1,30 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using OpenRA.Mods.RA.Activities;
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namespace OpenRA.Mods.RA
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{
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public interface IAcceptOre
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{
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void OnDock(Actor harv, DeliverResources dockOrder);
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int2 DeliverOffset { get; }
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}
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}
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