move the harvest-related traits and activities into the mod dll.

This commit is contained in:
Bob
2010-04-02 23:37:32 +12:00
committed by Chris Forbes
parent 1d38825299
commit a22ec0fd81
11 changed files with 54 additions and 21 deletions

View File

@@ -144,7 +144,6 @@
<Compile Include="Traits\Activities\HeliFly.cs" /> <Compile Include="Traits\Activities\HeliFly.cs" />
<Compile Include="Traits\Activities\HeliLand.cs" /> <Compile Include="Traits\Activities\HeliLand.cs" />
<Compile Include="Traits\Activities\HeliReturn.cs" /> <Compile Include="Traits\Activities\HeliReturn.cs" />
<Compile Include="Traits\Activities\DeliverOre.cs" />
<Compile Include="Traits\Activities\TransformIntoActor.cs" /> <Compile Include="Traits\Activities\TransformIntoActor.cs" />
<Compile Include="Actor.cs" /> <Compile Include="Actor.cs" />
<Compile Include="Effects\Bullet.cs" /> <Compile Include="Effects\Bullet.cs" />
@@ -188,7 +187,6 @@
<Compile Include="Graphics\SpriteSheetBuilder.cs" /> <Compile Include="Graphics\SpriteSheetBuilder.cs" />
<Compile Include="GameRules\TerrainCost.cs" /> <Compile Include="GameRules\TerrainCost.cs" />
<Compile Include="Graphics\TerrainRenderer.cs" /> <Compile Include="Graphics\TerrainRenderer.cs" />
<Compile Include="Traits\Activities\Harvest.cs" />
<Compile Include="Traits\Activities\Move.cs" /> <Compile Include="Traits\Activities\Move.cs" />
<Compile Include="Traits\Activities\Follow.cs" /> <Compile Include="Traits\Activities\Follow.cs" />
<Compile Include="Traits\Activities\Turn.cs" /> <Compile Include="Traits\Activities\Turn.cs" />
@@ -213,7 +211,6 @@
<Compile Include="Traits\Explodes.cs" /> <Compile Include="Traits\Explodes.cs" />
<Compile Include="Traits\Fake.cs" /> <Compile Include="Traits\Fake.cs" />
<Compile Include="Traits\GeneratesGap.cs" /> <Compile Include="Traits\GeneratesGap.cs" />
<Compile Include="Traits\Harvester.cs" />
<Compile Include="Traits\Helicopter.cs" /> <Compile Include="Traits\Helicopter.cs" />
<Compile Include="Traits\Modifiers\InvisibleToOthers.cs" /> <Compile Include="Traits\Modifiers\InvisibleToOthers.cs" />
<Compile Include="Traits\ConstructionYard.cs" /> <Compile Include="Traits\ConstructionYard.cs" />

View File

@@ -23,7 +23,6 @@ using System.Drawing;
using OpenRA.FileFormats; using OpenRA.FileFormats;
using OpenRA.GameRules; using OpenRA.GameRules;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Traits.Activities;
namespace OpenRA.Traits namespace OpenRA.Traits
{ {
@@ -43,11 +42,6 @@ namespace OpenRA.Traits
public interface INotifyDamage { void Damaged(Actor self, AttackInfo e); } public interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
public interface INotifyBuildComplete { void BuildingComplete(Actor self); } public interface INotifyBuildComplete { void BuildingComplete(Actor self); }
public interface INotifyProduction { void UnitProduced(Actor self, Actor other); } public interface INotifyProduction { void UnitProduced(Actor self, Actor other); }
public interface IAcceptOre
{
void OnDock(Actor harv, DeliverOre dockOrder);
int2 DeliverOffset { get; }
}
public interface IAcceptThief { void OnSteal(Actor self, Actor thief); } public interface IAcceptThief { void OnSteal(Actor self, Actor thief); }
public interface IAcceptSpy { void OnInfiltrate(Actor self, Actor spy); } public interface IAcceptSpy { void OnInfiltrate(Actor self, Actor spy); }

View File

@@ -29,7 +29,7 @@ namespace OpenRA.Traits
public object Create(Actor self) { return new ResourceLayer(self); } public object Create(Actor self) { return new ResourceLayer(self); }
} }
class ResourceLayer : IRenderOverlay, ILoadWorldHook public class ResourceLayer : IRenderOverlay, ILoadWorldHook
{ {
SpriteRenderer sr; SpriteRenderer sr;
World w; World w;

View File

@@ -18,6 +18,8 @@
*/ */
#endregion #endregion
using OpenRA.Mods.RA;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits; using OpenRA.Traits;
using OpenRA.Traits.Activities; using OpenRA.Traits.Activities;
@@ -37,7 +39,7 @@ namespace OpenRA.Mods.Cnc
} }
public int2 DeliverOffset { get { return new int2(0, 2); } } public int2 DeliverOffset { get { return new int2(0, 2); } }
public void OnDock(Actor harv, DeliverOre dockOrder) public void OnDock(Actor harv, DeliverResources dockOrder)
{ {
// Todo: need to be careful about cancellation and multiple harvs // Todo: need to be careful about cancellation and multiple harvs
harv.QueueActivity(new Move(self.Location + new int2(1,1), self)); harv.QueueActivity(new Move(self.Location + new int2(1,1), self));

View File

@@ -19,7 +19,6 @@
#endregion #endregion
using OpenRA.Traits; using OpenRA.Traits;
using OpenRA.Traits.Activities;
namespace OpenRA.Mods.RA.Activities namespace OpenRA.Mods.RA.Activities
{ {

View File

@@ -19,19 +19,21 @@
#endregion #endregion
using System.Linq; using System.Linq;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
namespace OpenRA.Traits.Activities namespace OpenRA.Mods.RA.Activities
{ {
public class DeliverOre : IActivity public class DeliverResources : IActivity
{ {
public IActivity NextActivity { get; set; } public IActivity NextActivity { get; set; }
bool isDocking; bool isDocking;
Actor refinery; Actor refinery;
public DeliverOre() { } public DeliverResources() { }
public DeliverOre( Actor refinery ) public DeliverResources( Actor refinery )
{ {
this.refinery = refinery; this.refinery = refinery;
} }

View File

@@ -20,8 +20,10 @@
using System.Linq; using System.Linq;
using OpenRA.GameRules; using OpenRA.GameRules;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
namespace OpenRA.Traits.Activities namespace OpenRA.Mods.RA.Activities
{ {
public class Harvest : IActivity public class Harvest : IActivity
{ {
@@ -36,7 +38,7 @@ namespace OpenRA.Traits.Activities
var harv = self.traits.Get<Harvester>(); var harv = self.traits.Get<Harvester>();
if( harv.IsFull ) if( harv.IsFull )
return new DeliverOre { NextActivity = NextActivity }; return new DeliverResources { NextActivity = NextActivity };
if (HarvestThisTile(self)) if (HarvestThisTile(self))
return this; return this;

View File

@@ -20,9 +20,11 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
using OpenRA.Traits.Activities; using OpenRA.Traits.Activities;
namespace OpenRA.Traits namespace OpenRA.Mods.RA
{ {
class HarvesterInfo : ITraitInfo class HarvesterInfo : ITraitInfo
{ {
@@ -87,7 +89,7 @@ namespace OpenRA.Traits
else if (order.OrderString == "Deliver") else if (order.OrderString == "Deliver")
{ {
self.CancelActivity(); self.CancelActivity();
self.QueueActivity(new DeliverOre(order.TargetActor)); self.QueueActivity(new DeliverResources(order.TargetActor));
} }
} }

View File

@@ -47,6 +47,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Activities\CaptureBuilding.cs" /> <Compile Include="Activities\CaptureBuilding.cs" />
<Compile Include="Activities\DeliverOre.cs" />
<Compile Include="Activities\Demolish.cs" /> <Compile Include="Activities\Demolish.cs" />
<Compile Include="Activities\Infiltrate.cs" /> <Compile Include="Activities\Infiltrate.cs" />
<Compile Include="Activities\LayMine.cs" /> <Compile Include="Activities\LayMine.cs" />
@@ -55,6 +56,8 @@
<Compile Include="C4Demolition.cs" /> <Compile Include="C4Demolition.cs" />
<Compile Include="Chronoshiftable.cs" /> <Compile Include="Chronoshiftable.cs" />
<Compile Include="Effects\NukeLaunch.cs" /> <Compile Include="Effects\NukeLaunch.cs" />
<Compile Include="Activities\Harvest.cs" />
<Compile Include="Harvester.cs" />
<Compile Include="OreRefinery.cs" /> <Compile Include="OreRefinery.cs" />
<Compile Include="SupportPowers\ChronoshiftPaletteEffect.cs" /> <Compile Include="SupportPowers\ChronoshiftPaletteEffect.cs" />
<Compile Include="SupportPowers\ChronoshiftPower.cs" /> <Compile Include="SupportPowers\ChronoshiftPower.cs" />
@@ -86,6 +89,7 @@
<Compile Include="SupportPowers\NukePower.cs" /> <Compile Include="SupportPowers\NukePower.cs" />
<Compile Include="Thief.cs" /> <Compile Include="Thief.cs" />
<Compile Include="Crates\ResetRadarCrateAction.cs" /> <Compile Include="Crates\ResetRadarCrateAction.cs" />
<Compile Include="TraitsInterfaces.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj"> <ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

View File

@@ -18,6 +18,7 @@
*/ */
#endregion #endregion
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits; using OpenRA.Traits;
using OpenRA.Traits.Activities; using OpenRA.Traits.Activities;
@@ -36,7 +37,7 @@ namespace OpenRA.Mods.RA
this.self = self; this.self = self;
} }
public int2 DeliverOffset { get { return new int2(1, 2); } } public int2 DeliverOffset { get { return new int2(1, 2); } }
public void OnDock(Actor harv, DeliverOre dockOrder) public void OnDock(Actor harv, DeliverResources dockOrder)
{ {
var unit = harv.traits.Get<Unit>(); var unit = harv.traits.Get<Unit>();
if (unit.Facing != 64) if (unit.Facing != 64)

View File

@@ -0,0 +1,30 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using OpenRA.Mods.RA.Activities;
namespace OpenRA.Mods.RA
{
public interface IAcceptOre
{
void OnDock(Actor harv, DeliverResources dockOrder);
int2 DeliverOffset { get; }
}
}