New interface for things that show on radar; groundwork for future patches.
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@@ -126,9 +126,15 @@ namespace OpenRA.Graphics
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{
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int* c = (int*)bitmapData.Scan0;
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foreach (var a in world.Queries.WithTrait<Unit>().Where(a => a.Actor.Owner != null && a.Actor.IsVisible()))
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*(c + ((a.Actor.Location.Y - world.Map.TopLeft.Y)* bitmapData.Stride >> 2) + a.Actor.Location.X - world.Map.TopLeft.X) =
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a.Actor.Owner.Color.ToArgb();
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foreach (var t in world.Queries.WithTraitMultiple<IRadarSignature>())
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{
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var color = t.Trait.RadarSignatureColor(t.Actor);
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if (color == null)
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continue;
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foreach( var cell in t.Trait.RadarSignatureCells(t.Actor))
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*(c + ((cell.Y - world.Map.TopLeft.Y)* bitmapData.Stride >> 2) + cell.X - world.Map.TopLeft.X) = color.ToArgb();
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}
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for (var x = 0; x < map.Width; x++)
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for (var y = 0; y < map.Height; y++)
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@@ -146,10 +152,6 @@ namespace OpenRA.Graphics
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*(c + (y * bitmapData.Stride >> 2) + x) = Util.LerpARGBColor(fogOpacity, *(c + (y * bitmapData.Stride >> 2) + x), shroud);
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continue;
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}
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var b = world.WorldActor.traits.Get<BuildingInfluence>().GetBuildingAt(new int2(mapX, mapY));
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if (b != null)
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*(c + (y * bitmapData.Stride >> 2) + x) = b.Owner.Color.ToArgb();
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}
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}
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@@ -10,6 +10,7 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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@@ -47,7 +48,7 @@ namespace OpenRA.Traits
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public object Create(ActorInitializer init) { return new Building(init); }
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}
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public class Building : INotifyDamage, IResolveOrder, ITick, IRenderModifier, IOccupySpace
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public class Building : INotifyDamage, IResolveOrder, ITick, IRenderModifier, IOccupySpace, IRadarSignature
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{
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readonly Actor self;
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public readonly BuildingInfo Info;
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@@ -160,5 +161,15 @@ namespace OpenRA.Traits
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{
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return Footprint.UnpathableTiles( self.Info.Name, Info, TopLeft );
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}
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public IEnumerable<int2> RadarSignatureCells(Actor self)
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{
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return Footprint.Tiles(self);
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}
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public Color RadarSignatureColor(Actor self)
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{
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return self.Owner.Color;
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}
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}
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}
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@@ -55,6 +55,12 @@ namespace OpenRA.Traits
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public interface IExplodeModifier { bool ShouldExplode(Actor self); }
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public interface INudge { void OnNudge(Actor self, Actor nudger); }
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public interface IRadarSignature
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{
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IEnumerable<int2> RadarSignatureCells(Actor self);
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Color RadarSignatureColor(Actor self);
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}
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public interface IOccupySpace
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{
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int2 TopLeft { get; }
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@@ -8,6 +8,9 @@
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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namespace OpenRA.Traits
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{
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public class UnitInfo : OwnedActorInfo, ITraitInfo
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@@ -19,7 +22,7 @@ namespace OpenRA.Traits
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public object Create( ActorInitializer init ) { return new Unit(); }
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}
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public class Unit : INotifyDamage
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public class Unit : INotifyDamage, IRadarSignature
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{
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[Sync]
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public int Facing;
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@@ -32,5 +35,15 @@ namespace OpenRA.Traits
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if (self.Owner == self.World.LocalPlayer)
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Sound.PlayVoice("Lost", self);
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}
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public IEnumerable<int2> RadarSignatureCells(Actor self)
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{
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yield return self.Location;
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}
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public Color RadarSignatureColor(Actor self)
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{
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return self.Owner.Color;
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}
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}
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}
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