diff --git a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
index 67807b257f..9c2c3969ed 100644
--- a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
+++ b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
@@ -232,6 +232,7 @@
+
diff --git a/OpenRA.Mods.Common/Scripting/Properties/DemolitionProperties.cs b/OpenRA.Mods.Common/Scripting/Properties/DemolitionProperties.cs
new file mode 100644
index 0000000000..83255303ff
--- /dev/null
+++ b/OpenRA.Mods.Common/Scripting/Properties/DemolitionProperties.cs
@@ -0,0 +1,41 @@
+#region Copyright & License Information
+/*
+ * Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
+ * This file is part of OpenRA, which is free software. It is made
+ * available to you under the terms of the GNU General Public License
+ * as published by the Free Software Foundation. For more information,
+ * see COPYING.
+ */
+#endregion
+
+using System;
+using System.Linq;
+using Eluant;
+using OpenRA.Activities;
+using OpenRA.Mods.Common.Activities;
+using OpenRA.Mods.Common.Traits;
+using OpenRA.Scripting;
+using OpenRA.Traits;
+
+namespace OpenRA.Mods.Common.Scripting
+{
+ [ScriptPropertyGroup("Combat")]
+ public class DemolitionProperties : ScriptActorProperties, Requires, Requires
+ {
+ readonly C4DemolitionInfo info;
+
+ public DemolitionProperties(ScriptContext context, Actor self)
+ : base(context, self)
+ {
+ info = Self.Info.Traits.Get();
+ }
+
+ [ScriptActorPropertyActivity]
+ [Desc("Demolish the target actor.")]
+ public void Demolish(Actor target)
+ {
+ Self.QueueActivity(new Demolish(Self, target, info.C4Delay, info.Flashes,
+ info.FlashesDelay, info.FlashInterval, info.FlashDuration));
+ }
+ }
+}
diff --git a/mods/ra/maps/allies-05a/allies05a.lua b/mods/ra/maps/allies-05a/allies05a.lua
index 4b0fa2841b..f2b96e0d64 100644
--- a/mods/ra/maps/allies-05a/allies05a.lua
+++ b/mods/ra/maps/allies-05a/allies05a.lua
@@ -140,8 +140,8 @@ end
FreeTanya = function()
TanyasColt.Destroy()
Tanya = Actor.Create(TanyaType, true, { Owner = greece, Location = Prison.Location + CVec.New(1, 1) })
- Prison.Kill()
Tanya.Scatter()
+ Tanya.Demolish(Prison)
if ChangeStance then
Tanya.Stance = "HoldFire"