radoc tidy

This commit is contained in:
Scott_NZ
2013-03-22 18:12:47 +13:00
parent 942cbb2fe2
commit a25aa23805
9 changed files with 66 additions and 63 deletions

View File

@@ -13,15 +13,14 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
[Desc("Player recives a unit for free once the building is placed. This also works for structures.\n" +
"\t # If you want more then one unit to appear copy this section and assign IDs like FreeActor@2, ...")]
[Desc("Player recives a unit for free once the building is placed. This also works for structures.",
"If you want more than one unit to appear copy this section and assign IDs like FreeActor@2, ...")]
public class FreeActorInfo : ITraitInfo
{
[ActorReference]
[Desc("Name of actor (HARV for refineries)")]
[Desc("Name of actor (use HARV if this trait is for refineries)")]
public readonly string Actor = null;
[Desc("What the unit should start doing. Warning: If this is no harvester\n" +
"\t # it will break, when you add FindResources here.")]
[Desc("What the unit should start doing. Warning: If this is not a harvester", "it will break if you use FindResources.")]
public readonly string InitialActivity = null;
[Desc("Offset relative to structure-center in 2D (e.g. 1, 2)")]
public readonly int2 SpawnOffset = int2.Zero;