radoc tidy
This commit is contained in:
@@ -17,9 +17,9 @@ using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
[Desc("Attach this to an actor (usually a building) to let it produce units or construct buildings.\n" +
|
||||
"\t# If one builds another actor of this type, he will get a separate queue to create two actors\n" +
|
||||
"\t# at the same time. Will only work together with the Production: trait.")]
|
||||
[Desc("Attach this to an actor (usually a building) to let it produce units or construct buildings.",
|
||||
"If one builds another actor of this type, he will get a separate queue to create two actors",
|
||||
"at the same time. Will only work together with the Production: trait.")]
|
||||
public class ProductionQueueInfo : ITraitInfo
|
||||
{
|
||||
[Desc("What kind of production will be added (e.g. Building, Infantry, Vehicle, ...)")]
|
||||
@@ -32,22 +32,21 @@ namespace OpenRA.Mods.RA
|
||||
[Desc("The build time is multiplied with this value on low power.")]
|
||||
public readonly int LowPowerSlowdown = 3;
|
||||
|
||||
[Desc("Notification played when production is complete.\n" +
|
||||
"\t# The filename of the audio is defined per faction in notifications.yaml.")]
|
||||
[Desc("Notification played when production is complete.",
|
||||
"The filename of the audio is defined per faction in notifications.yaml.")]
|
||||
public readonly string ReadyAudio = "UnitReady";
|
||||
[Desc("Notification played when you can't train another unit\n" +
|
||||
"\t# when the build limit exceeded or the exit is jammed.\n" +
|
||||
"\t# The filename of the audio is defined per faction in notifications.yaml.")]
|
||||
[Desc("Notification played when you can't train another unit",
|
||||
"when the build limit exceeded or the exit is jammed.",
|
||||
"The filename of the audio is defined per faction in notifications.yaml.")]
|
||||
public readonly string BlockedAudio = "NoBuild";
|
||||
[Desc("Notification played when user clicks on the build palette icon.\n" +
|
||||
"\t# The filename of the audio is defined per faction in notifications.yaml.")]
|
||||
[Desc("Notification played when user clicks on the build palette icon.",
|
||||
"The filename of the audio is defined per faction in notifications.yaml.")]
|
||||
public readonly string QueuedAudio = "Training";
|
||||
[Desc("Notification played when player right-clicks\n" +
|
||||
"\t# on the build palette icon. The filename of the audio is defined per faction in notifications.yaml.")]
|
||||
[Desc("Notification played when player right-clicks on the build palette icon.",
|
||||
"The filename of the audio is defined per faction in notifications.yaml.")]
|
||||
public readonly string OnHoldAudio = "OnHold";
|
||||
[Desc("Notification played when player right-clicks\n" +
|
||||
"\t# on a build palette icon that is already on hold.\n" +
|
||||
"\t# The filename of the audio is defined per faction in notifications.yaml.")]
|
||||
[Desc("Notification played when player right-clicks on a build palette icon that is already on hold.",
|
||||
"The filename of the audio is defined per faction in notifications.yaml.")]
|
||||
public readonly string CancelledAudio = "Cancelled";
|
||||
|
||||
public virtual object Create(ActorInitializer init) { return new ProductionQueue(init.self, init.self.Owner.PlayerActor, this); }
|
||||
|
||||
Reference in New Issue
Block a user