ugh
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@@ -24,12 +24,9 @@ namespace OpenRa.Game.Graphics
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for( var y = 0; y < 128; y++ )
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for( var y = 0; y < 128; y++ )
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for (var x = 0; x < 128; x++)
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for (var x = 0; x < 128; x++)
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{
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{
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// todo: use player color
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var b = Game.BuildingInfluence.GetBuildingAt(new int2(x, y));
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var b = Game.BuildingInfluence.GetBuildingAt(new int2(x, y));
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if (b != null && b.Owner != null)
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if (b != null && b.Owner != null)
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bitmap.SetPixel(x, y, Chat.paletteColors[ (int)b.Owner.Palette ]);
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bitmap.SetPixel(x, y, Chat.paletteColors[ (int)b.Owner.Palette ]);
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//else
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// bitmap.SetPixel(x, y, Color.Red);
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}
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}
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sheet.Texture.SetData(bitmap);
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sheet.Texture.SetData(bitmap);
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