Refactor RandomDelay:

Allow different types of random
and reflect other use cases by renaming.
This commit is contained in:
Matthias Mailänder
2021-09-20 13:39:22 +02:00
committed by abcdefg30
parent 3a7aeb5324
commit a2a668077c
6 changed files with 10 additions and 10 deletions

View File

@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Cnc.Traits
public TransformsNearResources(Actor self, TransformsNearResourcesInfo info)
{
resourceLayer = self.World.WorldActor.Trait<IResourceLayer>();
delay = Common.Util.RandomDelay(self.World, info.Delay);
delay = Common.Util.RandomInRange(self.World.SharedRandom, info.Delay);
this.info = info;
}