Refactor RandomDelay:
Allow different types of random and reflect other use cases by renaming.
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abcdefg30
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a2a668077c
@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits
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public KillsSelf(Actor self, KillsSelfInfo info)
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: base(info)
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{
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lifetime = Util.RandomDelay(self.World, info.Delay);
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lifetime = Util.RandomInRange(self.World.SharedRandom, info.Delay);
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}
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protected override void TraitEnabled(Actor self)
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