Refactor RandomDelay:

Allow different types of random
and reflect other use cases by renaming.
This commit is contained in:
Matthias Mailänder
2021-09-20 13:39:22 +02:00
committed by abcdefg30
parent 3a7aeb5324
commit a2a668077c
6 changed files with 10 additions and 10 deletions

View File

@@ -93,7 +93,7 @@ namespace OpenRA.Mods.Common.Traits
if (spawnPoint == null)
return;
spawnCountdown = Util.RandomDelay(self.World, info.SpawnInterval);
spawnCountdown = Util.RandomInRange(self.World.SharedRandom, info.SpawnInterval);
do
{