Add a InitialSpawnDelay to CrateSpawner
This commit is contained in:
@@ -28,6 +28,9 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
[Desc("Average time (seconds) between crate spawn")]
|
[Desc("Average time (seconds) between crate spawn")]
|
||||||
public readonly int SpawnInterval = 180;
|
public readonly int SpawnInterval = 180;
|
||||||
|
|
||||||
|
[Desc("Delay (in seconds) before the first crate spawns.")]
|
||||||
|
public readonly int InitialSpawnDelay = 300;
|
||||||
|
|
||||||
[Desc("Which terrain types can we drop on?")]
|
[Desc("Which terrain types can we drop on?")]
|
||||||
public readonly HashSet<string> ValidGround = new HashSet<string> { "Clear", "Rough", "Road", "Ore", "Beach" };
|
public readonly HashSet<string> ValidGround = new HashSet<string> { "Clear", "Rough", "Road", "Ore", "Beach" };
|
||||||
|
|
||||||
@@ -68,6 +71,8 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
{
|
{
|
||||||
this.info = info;
|
this.info = info;
|
||||||
this.self = self;
|
this.self = self;
|
||||||
|
|
||||||
|
ticks = info.InitialSpawnDelay * 25;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Tick(Actor self)
|
public void Tick(Actor self)
|
||||||
|
|||||||
Reference in New Issue
Block a user